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2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
Set HE70+ games to Windows platform by default. svn-id: r18213
2005-05-21Adjust for HE73.Travis Howell
svn-id: r18208
2005-05-21Add HE73 version for opcode difference.Travis Howell
svn-id: r18207
2005-05-21Fix regression with GF_MULTIPLE_VERSIONSEugene Sandulenko
svn-id: r18204
2005-05-21Only needed for C64 maniac.Travis Howell
svn-id: r18199
2005-05-21Stubs for C64 MM costume code. Content will follow. Fixes crash in introEugene Sandulenko
script svn-id: r18198
2005-05-21Fix samnmax-alt target. Actually now it is obsolete.Eugene Sandulenko
Game with samnimax.sm0 always detected as 'samnmax' because there is no MD5 difference and thus made detected target unrunnable. Now both for .000 and .sm0 target 'samnmax' is properly detected and used. svn-id: r18197
2005-05-20Fix charsets in MM NES after gameload.Eugene Sandulenko
svn-id: r18196
2005-05-19Improve MM NES & C64 games autodetection.Eugene Sandulenko
Fixes bug #1190565 "MM NES: autodetect not working" svn-id: r18186
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183
2005-05-19Only a single line for subtitles in C64 maniac.Travis Howell
svn-id: r18181
2005-05-18Combine Win32 and Mac resource extractors (used for cursors in latter HE) asEugene Sandulenko
only one of them can exist at the same time. Also it saves code and adds caching to Mac resource extractor. svn-id: r18169
2005-05-18Limit to C64 maniac.Travis Howell
svn-id: r18153
2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
svn-id: r18151
2005-05-18There is no music engine for C64 versions yet.Travis Howell
svn-id: r18149
2005-05-18Add C64 palette.Eugene Sandulenko
Fix Zak C64. Now it is playable. svn-id: r18148
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
activity/freddi (he71) only use 13 actors. svn-id: r18079
2005-05-13Changed back _numActors to 30 for Sam & Max to avoid breaking savegameTorbjörn Andersson
compatibility. svn-id: r18077
2005-05-12Support for football/footdemo logicEugene Sandulenko
svn-id: r18065
2005-05-11Corect _numActors in HE games.Travis Howell
svn-id: r18053
2005-05-11Remove fixmesTravis Howell
Corect _numActors in HE games. svn-id: r18051
2005-05-11Set number of actors by version again.Travis Howell
svn-id: r18050
2005-05-11Corect heversion in some Dutch demos.Travis Howell
svn-id: r18043
2005-05-11Confirmed filenamesTravis Howell
svn-id: r18041
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-10Preparations to let LogicHE hold game-specific code. IntroducedEugene Sandulenko
GF_HE_985. Feel free to give it more proper name. svn-id: r18036
2005-05-10Add heversions for dutch versions.Travis Howell
Add dutch freddi1 svn-id: r18023
2005-05-10Add Freddi's funshopTravis Howell
svn-id: r18021
2005-05-09Add more dutch versions.Travis Howell
svn-id: r18015
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
Cleanup. svn-id: r17989
2005-05-09Add a few more md5sTravis Howell
Set sfxMode mode for speech in HE games again. svn-id: r17985
2005-05-08o Fixed detection of Dutch Freddi1Eugene Sandulenko
o Added md5s for Mac Football2002 demo o Added english FF5 demo svn-id: r17976
2005-05-08The default platform should be PC (Windows for HE70+)Travis Howell
Avoids issues with older config files. svn-id: r17967
2005-05-08Add more dutch versions.Travis Howell
Fix duplicate subtitle setting. svn-id: r17956
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
Putt-Putt Race. Still incomplete. svn-id: r17949
2005-05-08Add dutch Spy Fox 1/2.Travis Howell
svn-id: r17947
2005-05-07More localized HE games.Travis Howell
svn-id: r17940
2005-05-06Fix regression in demos (Failed to find correct file to md5 checksum).Travis Howell
svn-id: r17927
2005-05-05HE90+ games set heap size in index.Travis Howell
svn-id: r17920
2005-05-05Move to HE80Travis Howell
svn-id: r17919
2005-05-05Return 0 in Engine_SCUMM_create if the game isn't found (instead of ↵Max Horn
computing the MD5 of non-existant files) svn-id: r17917