Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell | |
svn-id: r18230 | |||
2005-05-23 | Move wizImage functions to Wiz class. | Travis Howell | |
svn-id: r18226 | |||
2005-05-23 | Turn Wiz struct into class as requested. | Eugene Sandulenko | |
svn-id: r18224 | |||
2005-05-22 | Add Norwegian Bokm�l version of Freddi Fish 1. | Travis Howell | |
Set HE70+ games to Windows platform by default. svn-id: r18213 | |||
2005-05-21 | Adjust for HE73. | Travis Howell | |
svn-id: r18208 | |||
2005-05-21 | Add HE73 version for opcode difference. | Travis Howell | |
svn-id: r18207 | |||
2005-05-21 | Fix regression with GF_MULTIPLE_VERSIONS | Eugene Sandulenko | |
svn-id: r18204 | |||
2005-05-21 | Only needed for C64 maniac. | Travis Howell | |
svn-id: r18199 | |||
2005-05-21 | Stubs for C64 MM costume code. Content will follow. Fixes crash in intro | Eugene Sandulenko | |
script svn-id: r18198 | |||
2005-05-21 | Fix samnmax-alt target. Actually now it is obsolete. | Eugene Sandulenko | |
Game with samnimax.sm0 always detected as 'samnmax' because there is no MD5 difference and thus made detected target unrunnable. Now both for .000 and .sm0 target 'samnmax' is properly detected and used. svn-id: r18197 | |||
2005-05-20 | Fix charsets in MM NES after gameload. | Eugene Sandulenko | |
svn-id: r18196 | |||
2005-05-19 | Improve MM NES & C64 games autodetection. | Eugene Sandulenko | |
Fixes bug #1190565 "MM NES: autodetect not working" svn-id: r18186 | |||
2005-05-19 | o Implement direct disk reading for C64. | Eugene Sandulenko | |
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183 | |||
2005-05-19 | Only a single line for subtitles in C64 maniac. | Travis Howell | |
svn-id: r18181 | |||
2005-05-18 | Combine Win32 and Mac resource extractors (used for cursors in latter HE) as | Eugene Sandulenko | |
only one of them can exist at the same time. Also it saves code and adds caching to Mac resource extractor. svn-id: r18169 | |||
2005-05-18 | Limit to C64 maniac. | Travis Howell | |
svn-id: r18153 | |||
2005-05-18 | Add scripts file for C64 verisons, ready for future changes. | Travis Howell | |
svn-id: r18151 | |||
2005-05-18 | There is no music engine for C64 versions yet. | Travis Howell | |
svn-id: r18149 | |||
2005-05-18 | Add C64 palette. | Eugene Sandulenko | |
Fix Zak C64. Now it is playable. svn-id: r18148 | |||
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵ | Max Horn | |
class svn-id: r18102 | |||
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell | |
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101 | |||
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko | |
svn-id: r18100 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-05-13 | Didn't need to break HE70 saved games after all. | Travis Howell | |
activity/freddi (he71) only use 13 actors. svn-id: r18079 | |||
2005-05-13 | Changed back _numActors to 30 for Sam & Max to avoid breaking savegame | Torbjörn Andersson | |
compatibility. svn-id: r18077 | |||
2005-05-12 | Support for football/footdemo logic | Eugene Sandulenko | |
svn-id: r18065 | |||
2005-05-11 | Corect _numActors in HE games. | Travis Howell | |
svn-id: r18053 | |||
2005-05-11 | Remove fixmes | Travis Howell | |
Corect _numActors in HE games. svn-id: r18051 | |||
2005-05-11 | Set number of actors by version again. | Travis Howell | |
svn-id: r18050 | |||
2005-05-11 | Corect heversion in some Dutch demos. | Travis Howell | |
svn-id: r18043 | |||
2005-05-11 | Confirmed filenames | Travis Howell | |
svn-id: r18041 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-10 | Preparations to let LogicHE hold game-specific code. Introduced | Eugene Sandulenko | |
GF_HE_985. Feel free to give it more proper name. svn-id: r18036 | |||
2005-05-10 | Add heversions for dutch versions. | Travis Howell | |
Add dutch freddi1 svn-id: r18023 | |||
2005-05-10 | Add Freddi's funshop | Travis Howell | |
svn-id: r18021 | |||
2005-05-09 | Add more dutch versions. | Travis Howell | |
svn-id: r18015 | |||
2005-05-09 | All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES. | Travis Howell | |
Cleanup. svn-id: r17989 | |||
2005-05-09 | Add a few more md5s | Travis Howell | |
Set sfxMode mode for speech in HE games again. svn-id: r17985 | |||
2005-05-08 | o Fixed detection of Dutch Freddi1 | Eugene Sandulenko | |
o Added md5s for Mac Football2002 demo o Added english FF5 demo svn-id: r17976 | |||
2005-05-08 | The default platform should be PC (Windows for HE70+) | Travis Howell | |
Avoids issues with older config files. svn-id: r17967 | |||
2005-05-08 | Add more dutch versions. | Travis Howell | |
Fix duplicate subtitle setting. svn-id: r17956 | |||
2005-05-08 | Initial support for intensive floating point compuitations used in | Eugene Sandulenko | |
Putt-Putt Race. Still incomplete. svn-id: r17949 | |||
2005-05-08 | Add dutch Spy Fox 1/2. | Travis Howell | |
svn-id: r17947 | |||
2005-05-07 | More localized HE games. | Travis Howell | |
svn-id: r17940 | |||
2005-05-06 | Fix regression in demos (Failed to find correct file to md5 checksum). | Travis Howell | |
svn-id: r17927 | |||
2005-05-05 | HE90+ games set heap size in index. | Travis Howell | |
svn-id: r17920 | |||
2005-05-05 | Move to HE80 | Travis Howell | |
svn-id: r17919 | |||
2005-05-05 | Return 0 in Engine_SCUMM_create if the game isn't found (instead of ↵ | Max Horn | |
computing the MD5 of non-existant files) svn-id: r17917 |