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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2006-01-14
HE80+ games may redraw all actors via scumm variable.
Travis Howell
2006-01-14
Add SegaCD platform and remove SegaCD specific game Id.
Travis Howell
2006-01-14
HE99+ games may run an additional script during main loop.
Travis Howell
2006-01-10
Get rid of unused variables and removed them from the save data ; FloodFill.u...
Gregory Montoir
2006-01-05
Initial support for sound code in HE games.
Travis Howell
2005-12-30
* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).
Max Horn
2005-12-03
Add work around for filename difference in HE7 file of water (HE99 Mac.)
Travis Howell
2005-11-20
Update Commodore 64 palette table.
Travis Howell
2005-11-19
Fix the bundled Macintosh version of FT demo.
Travis Howell
2005-11-10
V8 uses 4 variables to handle mouse buttons state (like V7), cleanup processK...
Gregory Montoir
2005-11-02
To match the original v7/v8 interpreters, use BlastTexts to display the subti...
Gregory Montoir
2005-11-01
in v7/v8, remapPaletteColor() ignores color 255
Gregory Montoir
2005-10-28
Eliminate GF_MULTIPLE_VERSIONS. We had just few targets without that
Eugene Sandulenko
2005-10-22
No need to pass savegameVersion to saveOrLoad, the serializer already knows it
Max Horn
2005-10-21
Actor layer in HE games uses an int32.
Travis Howell
2005-10-20
Correct version of early puttputt
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...
Max Horn
2005-10-15
Several later HE games use sprites for subtitles.
Travis Howell
2005-10-14
HE games store and restore locked FlObjects between rooms.
Travis Howell
2005-10-02
Inventory works in Macintosh version of indy3 now.
Travis Howell
2005-10-01
Patch #1259034 (Scumm Savegame Informations)
Max Horn
2005-10-01
Add inventory display for Mac. version of indy3.
Travis Howell
2005-09-24
C64 maniac handles input and verbs manually.
Travis Howell
2005-09-17
Make Mac DOTT demo runnable.
Eugene Sandulenko
2005-09-14
Selection screen partly working in C64 maniac.
Travis Howell
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-30
Add He70 version of function instead.
Travis Howell
2005-07-23
typo
Gregory Montoir
2005-07-19
Applied patch #1238516, with very minor modifications. It gets rid of an
Torbjörn Andersson
2005-07-11
Yet another GCC 4 fix
Max Horn
2005-06-23
Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any SC...
Max Horn
2005-06-13
Rename opcode/function
Travis Howell
2005-06-07
Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to d...
Gregory Montoir
2005-05-26
In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...
Max Horn
2005-05-26
Changed name of addMessageToStack to convertMessageToString (still not really...
Max Horn
2005-05-19
o Implement direct disk reading for C64.
Eugene Sandulenko
2005-05-18
Add C64 palette.
Eugene Sandulenko
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-12
Support for football/footdemo logic
Eugene Sandulenko
2005-05-11
Implement now spotted Logic opcode in funshops. Now need to find a place
Eugene Sandulenko
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-10
Preparations to let LogicHE hold game-specific code. Introduced
Eugene Sandulenko
2005-05-09
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
Travis Howell
2005-05-09
Last part of patch #1163026 (Thumbnails for ScummEngine)
Max Horn
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-05-05
HE90+ games set heap size in index.
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
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