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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-10
Store SCUMM md5s in save game. Save format bump.
James Brown
2004-09-10
Ooops
Travis Howell
2004-09-10
Add HE vars
Travis Howell
2004-09-08
Add extra index types.
Travis Howell
2004-09-07
Load talkie block
Travis Howell
2004-09-06
Should be int
Travis Howell
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-05
Fixed scrollEffect() regression introduced when move_screen() was removed.
Torbjörn Andersson
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
HE 72+ games set VARS with amount of each type of resource.
Travis Howell
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-03
preliminar Wiz images support (HE 72)
Gregory Montoir
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-02
cleanup
Max Horn
2004-09-02
HE games should check _numSounds to check whether sound type is music.
Travis Howell
2004-08-31
Add HE version 80 to avoid additional game ids
Travis Howell
2004-08-30
Correct resource value, to match original.
Travis Howell
2004-08-28
Revert last change, was wrong opcode.
Travis Howell
2004-08-28
Limit nukeArrays to only location thats requires it for now.
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-26
Add another variable which improves readability.
Eugene Sandulenko
2004-08-26
Add var difference in later HE games
Travis Howell
2004-08-26
Update akos error messages
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-26
Add game id for Pajama Sam, since it uses different amount of actors
Travis Howell
2004-08-25
Add all array related functions to HE 7.2
Travis Howell
2004-08-24
Fixed bug #1014296, the Loom cursor hotspot regression.
Torbjörn Andersson
2004-08-24
Resource corrections
Travis Howell
2004-08-23
Add LOOM cursor support
Max Horn
2004-08-23
A few changes for freddemo
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-22
Make function protected again
Travis Howell
2004-08-22
Switch smush debug to channel
Travis Howell
2004-08-22
Original games used blastTextQueue size of 50.
Travis Howell
2004-08-22
Mac. version of indy3 uses VAR_VIDEOMODE value of 50
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
cleanup
Max Horn
2004-08-14
Get rid of _screenLeft
Max Horn
2004-08-14
Check no longer required
Travis Howell
2004-08-06
COMI/DIG always redraws verbs too
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
2004-07-26
Load SMUSH files and NUT fonts from mac container files, too (done that by ad...
Max Horn
2004-07-26
Add support for the mac (rescumm) container file format used by Sam&Max and D...
Max Horn
2004-07-26
Keep compatbility with older saved games.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-07-24
Rename VAR
Travis Howell
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