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AgeCommit message (Expand)Author
2005-11-02To match the original v7/v8 interpreters, use BlastTexts to display the subti...Gregory Montoir
2005-11-01in v7/v8, remapPaletteColor() ignores color 255Gregory Montoir
2005-10-28Eliminate GF_MULTIPLE_VERSIONS. We had just few targets without thatEugene Sandulenko
2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
2005-10-21Actor layer in HE games uses an int32.Travis Howell
2005-10-20Correct version of early puttputtTravis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-17Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...Max Horn
2005-10-15Several later HE games use sprites for subtitles.Travis Howell
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
2005-10-02Inventory works in Macintosh version of indy3 now.Travis Howell
2005-10-01Patch #1259034 (Scumm Savegame Informations)Max Horn
2005-10-01Add inventory display for Mac. version of indy3.Travis Howell
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
2005-09-17Make Mac DOTT demo runnable.Eugene Sandulenko
2005-09-14Selection screen partly working in C64 maniac.Travis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-30Add He70 version of function instead.Travis Howell
2005-07-23typoGregory Montoir
2005-07-19Applied patch #1238516, with very minor modifications. It gets rid of anTorbjörn Andersson
2005-07-11Yet another GCC 4 fixMax Horn
2005-06-23Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any SC...Max Horn
2005-06-13Rename opcode/functionTravis Howell
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to d...Gregory Montoir
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...Max Horn
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not really...Max Horn
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
2005-05-18Add C64 palette.Eugene Sandulenko
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-12Support for football/footdemo logicEugene Sandulenko
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-05-10Preparations to let LogicHE hold game-specific code. IntroducedEugene Sandulenko
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
2005-05-09Last part of patch #1163026 (Thumbnails for ScummEngine)Max Horn
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-05-05HE90+ games set heap size in index.Travis Howell
2005-05-05Move to HE80Travis Howell
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
2005-04-30Only allocate the actor sorting array onceMax Horn
2005-04-30cleanupMax Horn
2005-04-29Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.Travis Howell
2005-04-29pajama3 requires GF_HE_LOCALIZEDTravis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ver...Max Horn
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...Max Horn
2005-04-27Rename function.Travis Howell