index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
scumm.h
Age
Commit message (
Expand
)
Author
2003-01-19
increasing blast text limit for COMI end credits
Max Horn
2003-01-16
Patch 668634: Actor iteration fix
James Brown
2003-01-16
Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa...
James Brown
2003-01-16
first blastText version. this is work in progress (note that e.g. text is not...
Max Horn
2003-01-15
localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...
James Brown
2003-01-15
ComI uses more locals
James Brown
2003-01-15
Hack to make Part III start
James Brown
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2003-01-13
fixed COMI actor scaling, again
Max Horn
2003-01-13
added V8 scaling code
Max Horn
2003-01-12
New method of local object management. Buggy, segfaults on the Part 1 screen ...
James Brown
2003-01-08
our File class already makes sure we find stuff in the resource subdirectory....
Max Horn
2003-01-02
Plop in some better disk switching code for CMI - I have no idea how well thi...
James Brown
2003-01-01
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...
Max Horn
2003-01-01
added yet another variable (for mouse-button-hold flags). Now the 'verb widge...
Max Horn
2002-12-31
implemented o8_getDateTime
Max Horn
2002-12-31
get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ...
Max Horn
2002-12-29
cleanup
Max Horn
2002-12-29
cleanup
Max Horn
2002-12-29
fix compile
James Brown
2002-12-28
get rid of getStringLen and use the more powerful resStrLen instead; moved re...
Max Horn
2002-12-27
fixed flobject loading in V8
Max Horn
2002-12-27
Appending another slash breaks COMI on MorphOS and AmigaOS where a double-sla...
Ruediger Hanke
2002-12-27
Fix cwd resource path bug for CMI
James Brown
2002-12-27
quick fix for Endy's code - should be redone properly later
Max Horn
2002-12-27
Move some things around, to get rid of all these resource/ sprintf's for CMI
James Brown
2002-12-26
map V8 talk opcodes to the right V6 opcodes; however, talking still locks up ...
Max Horn
2002-12-26
fixed verb scripts
Max Horn
2002-12-26
32 bit variables storage
Max Horn
2002-12-26
Don't go to the save/load screen
James Brown
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
2002-12-25
more cleanup
Max Horn
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn
2002-12-25
implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it r...
Max Horn
2002-12-25
changed name from _insaneFlag to _smushFrameRate
Paweł Kołodziejski
2002-12-25
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...
Max Horn
2002-12-25
Clean up the hack. But it's still kinda a hack. Er. :)
James Brown
2002-12-25
Hacky font support - first attempt :)
James Brown
2002-12-25
fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact...
Max Horn
2002-12-25
renamed Scumm::charset -> Scumm::_charset
Max Horn
2002-12-25
Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc...
James Brown
2002-12-25
added (broken) cursor support for V8; enabled bomp drawing
Max Horn
2002-12-24
added a map from object names to object ids
Max Horn
2002-12-23
set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...
Max Horn
2002-12-23
changed numString to numArray
Paweł Kołodziejski
2002-12-23
changed read order of CMI variables (MAXS)
Paweł Kołodziejski
2002-12-23
more V8 work
Max Horn
2002-12-23
word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...
Max Horn
2002-12-22
added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...
Max Horn
2002-12-22
minor cleanup
Max Horn
[next]