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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
2004-03-02640x480 games not supported on PalmOSChris Apers
2004-03-02Not 640 x 480 until HE7Travis Howell
2004-03-02Not DOS specific anymore.Travis Howell
2004-03-02Divide up some code for HE6 and HE7Travis Howell
2004-03-02Avoid duplicate targetsTravis Howell
2004-03-02Update HE games listTravis Howell
2004-03-02Exclude some var settings for HE7Travis Howell
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-03-01default to 1x for all of the active hev7 targetsJonathan Gray
2004-03-01Enable some HE target to test with.Travis Howell
2004-03-01Correct targetTravis Howell
2004-03-01Remove double check, all later games are 640 x 480.Travis Howell
2004-03-01HE V7 games are 640x480. Now game forwards much further. Still no graphics, t...Eugene Sandulenko
2004-03-01HE7 resolution is 640 x 480.Travis Howell
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-27Don't reamp F1 in COMI demoTravis Howell
2004-02-26Restrict hackTravis Howell
2004-02-25Disable var setting which could cause possible script issues.Travis Howell
2004-02-25Fix VAR_VOICE_MODE in COMITravis Howell
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-24Reset more for a restart and avoid some code duplication.Travis Howell
2004-02-24Rename a few opcodesTravis Howell
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
2004-02-21This is normal for earlier gamesTravis Howell
2004-02-21OoopsTravis Howell
2004-02-21Adjust again for V1/V2 games.Travis Howell
2004-02-21Use correct method for subtitle speed.Travis Howell
2004-02-20Variable should be checked at this point.Travis Howell
2004-02-18remove this *purely experimental and knowingly incomplete* test code from the...Max Horn
2004-02-10Change to defineTravis Howell
2004-02-10Add languagesTravis Howell
2004-02-10Correct namesTravis Howell
2004-02-08Fix valgrind warningTravis Howell
2004-02-07cleaned up the target list a bit; it would be really nice to unify some of th...Max Horn
2004-02-07Make use of the MD5-based game detection in the launcherMax Horn
2004-02-07Demos includes a few ROL tracksTravis Howell
2004-02-07OoopsTravis Howell
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
2004-02-06cleanupMax Horn
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn