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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2006-01-27Fix memory leak on exit.Travis Howell
2006-01-27ATravis Howell
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; change...Max Horn
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-18Sound queue order is different in HE72+ games.Travis Howell
2006-01-15Add support for another sound flag in HE games.Travis Howell
2006-01-14Add SegaCD platform and remove SegaCD specific game Id.Travis Howell
2006-01-14A few fixes for sound opcodes in HE games.Travis Howell
2006-01-07No longer used by HE games.Travis Howell
2006-01-06Adjustments to createSound().Travis Howell
2006-01-05Fix sound resource loading in HE games.Travis Howell
2006-01-05Enable sound priority in HE games.Travis Howell
2006-01-05Initial support for sound code in HE games.Travis Howell
2006-01-04Update commentsTravis Howell
2005-12-30* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).Max Horn
2005-11-17Revert to warnings when certain music/speech files aren't foundMax Horn
2005-10-23Workaround for bug #1311447Max Horn
2005-10-23Remove talkSound from the sound queue in HE games, when stopping the talkSound.Travis Howell
2005-10-23Make sure error message is consistent regardless of endianessMax Horn
2005-10-21Turn class Sound into a SerializableMax Horn
2005-10-21Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing anotherEugene Sandulenko
2005-10-20-Allow no speech in HE games.Travis Howell
2005-10-19Fix crash in ADPCM decoder.Eugene Sandulenko
2005-10-19Improved IMA ADPCM decoder. It appeared that MS violated yet another standardEugene Sandulenko
2005-10-19Attempt to play IMA ADPCM speech in later HE games. For some reasonEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
2005-09-14Move the check for >= v5 further up the calling chainJonathan Gray
2005-09-14Only try opening SfxFile for >= v5 games.Jonathan Gray
2005-09-04fixed crash in Sound::openSfxFile()Gregory Montoir
2005-09-04Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets".Eugene Sandulenko
2005-09-04The Venice music should not be played in FM TOWNS versions of indy3.Travis Howell
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since sp...Travis Howell
2005-05-30Only sound types 0 - 2 are used by FM Towns games.Travis Howell
2005-05-25cleanupMax Horn
2005-05-21Adjust for HE73.Travis Howell
2005-05-21Switch to errors, music/sound file is required in many games.Travis Howell
2005-05-18Remove newline from debug.Travis Howell
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-13HE demos sometimes call music tracks that don't exist.Travis Howell
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn