index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
sound.cpp
Age
Commit message (
Expand
)
Author
2003-07-02
more cleanup
Max Horn
2003-07-02
possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'
Max Horn
2003-06-30
partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...
Max Horn
2003-06-30
Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renam...
Max Horn
2003-06-30
fix for bug #755899 (thanks Hibernatus)
Max Horn
2003-06-27
cleanup
Max Horn
2003-06-26
fixed memory leak when restarting
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-23
this should prevent changing music in some room in the DIG
Paweł Kołodziejski
2003-06-22
Change names of the stream API in the mixer; added endStream method (stop() h...
Max Horn
2003-06-22
renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr...
Max Horn
2003-06-21
lots of mixer cleanup / refactoring / reengineering
Max Horn
2003-06-21
modified & cleaned up the playStream/append code a bit; but this API really c...
Max Horn
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-15
made stuff in class Sound protected where possible; moved readCreativeVocFile...
Max Horn
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-13
Cast %c error() parameters to byte before printing, like we do elsewhere.
Torbjörn Andersson
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-04
Don't attempt to play music/sfx on v1 games
Travis Howell
2003-06-02
wtf is this doing here?!
Max Horn
2003-06-01
cleanup
Max Horn
2003-05-26
don't attempt to play sound on amiga versions of zak/maniac
Jonathan Gray
2003-05-26
Added Hoenicke's PC-speaker waveform generator
Jamieson Christian
2003-05-25
cleanup
Max Horn
2003-05-25
cleanup
Max Horn
2003-05-24
correction for zak256 SFX
Max Horn
2003-05-24
don't use _gameDataPath directly; minor cleanup
Max Horn
2003-05-23
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
Jamieson Christian
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-22
renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-20
init all Bundle members properly; make _voiceFile/_musicFile protected
Max Horn
2003-05-19
Auto loop for non-puttdemo games
Jamieson Christian
2003-05-19
enable midi for non puttdemo humongous games. need to properly return the res...
Jonathan Gray
2003-05-19
Removed annoying debug output
Jamieson Christian
2003-05-19
Proof of concept for XMIDI parser in Humongous games.
Jamieson Christian
2003-05-12
fixed illegal var access in V7/V8 games
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-03
reordered iMuseDigital stuff to be next to each other
Max Horn
2003-05-03
slightly better hack because it will work with loaded games, too, and doesn't...
Max Horn
2003-05-03
fix for my hack :-)
Max Horn
2003-05-03
hack that avoids buglet where music doesn't stop in MonkeyVGA/EGA
Max Horn
2003-05-01
various music related changes and cleanup; also modified MonkeyVGA music sync...
Max Horn
2003-04-30
PalmOS changes
Max Horn
2003-04-22
add preliminary bits for making xmi music in humongous games work, just need ...
Jonathan Gray
2003-04-12
ignore sound resource in OLD_BUNDLE games for now
Max Horn
2003-04-06
remove incorrect cast
Jonathan Gray
[next]