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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since sp...Travis Howell
2005-05-30Only sound types 0 - 2 are used by FM Towns games.Travis Howell
2005-05-25cleanupMax Horn
2005-05-21Adjust for HE73.Travis Howell
2005-05-21Switch to errors, music/sound file is required in many games.Travis Howell
2005-05-18Remove newline from debug.Travis Howell
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-13HE demos sometimes call music tracks that don't exist.Travis Howell
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-10Check that speech file is open.Travis Howell
2005-05-09Add a few more md5sTravis Howell
2005-05-08Should be an error now.Travis Howell
2005-05-08HE games queue speech as sound resource 1.Travis Howell
2005-05-01Add extra cases for readdemo.Travis Howell
2005-04-29Some sound resources in soccer2004 are compressed too.Travis Howell
2005-04-27Add some basic support for pjgames.Travis Howell
2005-04-25No music file in lost/smaller.Travis Howell
2005-04-25Read index of music file in HE games at startup.Travis Howell
2005-04-24Corection a few more heversion checks, caused music regression.Travis Howell
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-19Add RIFF sound type.Travis Howell
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
2005-04-16Disable again, some sounds loop forever.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-09Add comment to TODOTravis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Missed a function.Travis Howell
2005-04-04Muddled ifsTravis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-13Fix spyozon regressionTravis Howell
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-12Broke HE music loopingTravis Howell
2005-03-12Add key to toggle speech/subtitlesTravis Howell
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-09Add HE sound todosTravis Howell
2005-03-08Add HE100 difference in opcode.Travis Howell
2005-02-15Re-phrased comment to make it sound more like the fact it is and less likeTorbjörn Andersson
2005-02-15This should keep ScummVM from trying to free invalid pointers. I hope.Torbjörn Andersson
2005-02-14Correct sound TAG for Backyard sports gamesTravis Howell
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko