Age | Commit message (Expand) | Author |
2005-06-04 | The sound queue needs to be processed, before sfx queue in HE games, since sp... | Travis Howell |
2005-05-30 | Only sound types 0 - 2 are used by FM Towns games. | Travis Howell |
2005-05-25 | cleanup | Max Horn |
2005-05-21 | Adjust for HE73. | Travis Howell |
2005-05-21 | Switch to errors, music/sound file is required in many games. | Travis Howell |
2005-05-18 | Remove newline from debug. | Travis Howell |
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko |
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko |
2005-05-13 | HE demos sometimes call music tracks that don't exist. | Travis Howell |
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn |
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec... | Max Horn |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-05-10 | Check that speech file is open. | Travis Howell |
2005-05-09 | Add a few more md5s | Travis Howell |
2005-05-08 | Should be an error now. | Travis Howell |
2005-05-08 | HE games queue speech as sound resource 1. | Travis Howell |
2005-05-01 | Add extra cases for readdemo. | Travis Howell |
2005-04-29 | Some sound resources in soccer2004 are compressed too. | Travis Howell |
2005-04-27 | Add some basic support for pjgames. | Travis Howell |
2005-04-25 | No music file in lost/smaller. | Travis Howell |
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell |
2005-04-24 | Corection a few more heversion checks, caused music regression. | Travis Howell |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell |
2005-04-19 | Add RIFF sound type. | Travis Howell |
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell |
2005-04-16 | Disable again, some sounds loop forever. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-09 | Simplify the substResFileName system a bit | Max Horn |
2005-04-09 | Add comment to TODO | Travis Howell |
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn |
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi... | Max Horn |
2005-04-04 | Missed a function. | Travis Howell |
2005-04-04 | Muddled ifs | Travis Howell |
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-13 | Fix spyozon regression | Travis Howell |
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int... | Max Horn |
2005-03-12 | Broke HE music looping | Travis Howell |
2005-03-12 | Add key to toggle speech/subtitles | Travis Howell |
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the name... | Max Horn |
2005-03-09 | Add HE sound todos | Travis Howell |
2005-03-08 | Add HE100 difference in opcode. | Travis Howell |
2005-02-15 | Re-phrased comment to make it sound more like the fact it is and less like | Torbjörn Andersson |
2005-02-15 | This should keep ScummVM from trying to free invalid pointers. I hope. | Torbjörn Andersson |
2005-02-14 | Correct sound TAG for Backyard sports games | Travis Howell |
2005-02-14 | Add basic support for DISK index block in later HE games. | Travis Howell |
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko |
2005-01-30 | Ooops | Travis Howell |