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2004-09-02Add extra sound check for HE gamesTravis Howell
svn-id: r14860
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859
2004-09-01HE 80+ speech files aren't encodedTravis Howell
svn-id: r14853
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
svn-id: r14837
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28Safety checkTravis Howell
svn-id: r14804
2004-08-27Correct music skip value for HE 7.2Travis Howell
Play TALK sounds svn-id: r14792
2004-08-26HE 7.2 games use @ as charset codeTravis Howell
Small sound fix svn-id: r14767
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761
2004-08-24init var.Travis Howell
avoid valgrind warning svn-id: r14722
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-22Switch to debug channelTravis Howell
svn-id: r14678
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-21Missed a spotTravis Howell
svn-id: r14660
2004-08-21Missed one spotTravis Howell
svn-id: r14659
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
Also saves _currentMusic svn-id: r14525
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
svn-id: r14524
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-24Remove lefts overs of old hackTravis Howell
svn-id: r14320
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
Fix bug # svn-id: r14319
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
svn-id: r14274
2004-07-17Alter check, since later games set VAR elsewhere.Travis Howell
svn-id: r14230
2004-07-17Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)Travis Howell
svn-id: r14229
2004-07-16Fix bugs:Travis Howell
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221
2004-07-15Actually use actor talkScript when required.Travis Howell
svn-id: r14217
2004-07-15Fix music volume regression in HE games.Travis Howell
svn-id: r14215
2004-07-14Add support for sound offsets in HE games.Travis Howell
svn-id: r14209
2004-07-14Fix speech in HE games.Travis Howell
svn-id: r14207
2004-07-13Add correct sample rate for DOS HE 6.0 games.Travis Howell
svn-id: r14201
2004-07-13Stop music when requested in HE games.Travis Howell
Fix sfx status for HE games. svn-id: r14200
2004-07-13Fix music in 3DO versions of HE games.Travis Howell
svn-id: r14199
2004-07-13Fix memory leakTravis Howell
svn-id: r14198
2004-07-12CorrectionTravis Howell
svn-id: r14197
2004-07-12Add HE 7.1 games music support, untested.Travis Howell
svn-id: r14195
2004-07-12Add support for music in HE 7.0 games.Travis Howell
Check music status correctly in 3DO versions. svn-id: r14193
2004-07-02Caused no speech in imuse digital games.Travis Howell
svn-id: r14153
2004-06-25Delay only required when using subtitlesTravis Howell
svn-id: r14050
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
2004-06-23Enable some sound support in HE7 games.Travis Howell
svn-id: r14006
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999
2004-06-05Check if monkey sega cd sounds have already been demangled before trying to ↵Jonathan Gray
do demangle them. Patch #959129 from Jonathan Gevaryahu svn-id: r13935
2004-04-25Fix regression in DIG demoMax Horn
svn-id: r13627
2004-04-24Patch #937443 (Monkey Island SegaCD Sound Fix), and some changes by meMax Horn
svn-id: r13619
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵Max Horn
class provides this functionality now svn-id: r13597
2004-04-17Amiga Monkey Island 1 sound update from Quietust:Travis Howell
Allows MP3 music support in demo and full game. svn-id: r13593