Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-09 | Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene | Travis Howell | |
svn-id: r14524 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-26 | Add support for the mac (rescumm) container file format used by Sam&Max and ↵ | Max Horn | |
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342 | |||
2004-07-24 | Remove lefts overs of old hack | Travis Howell | |
svn-id: r14320 | |||
2004-07-24 | Corrtection from disasm., mouth sync uses speech timing. | Travis Howell | |
Fix bug # svn-id: r14319 | |||
2004-07-19 | removed not needed code and moved pause mixer after pause imuse | Paweł Kołodziejski | |
svn-id: r14274 | |||
2004-07-17 | Alter check, since later games set VAR elsewhere. | Travis Howell | |
svn-id: r14230 | |||
2004-07-17 | Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250) | Travis Howell | |
svn-id: r14229 | |||
2004-07-16 | Fix bugs: | Travis Howell | |
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221 | |||
2004-07-15 | Actually use actor talkScript when required. | Travis Howell | |
svn-id: r14217 | |||
2004-07-15 | Fix music volume regression in HE games. | Travis Howell | |
svn-id: r14215 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-14 | Fix speech in HE games. | Travis Howell | |
svn-id: r14207 | |||
2004-07-13 | Add correct sample rate for DOS HE 6.0 games. | Travis Howell | |
svn-id: r14201 | |||
2004-07-13 | Stop music when requested in HE games. | Travis Howell | |
Fix sfx status for HE games. svn-id: r14200 | |||
2004-07-13 | Fix music in 3DO versions of HE games. | Travis Howell | |
svn-id: r14199 | |||
2004-07-13 | Fix memory leak | Travis Howell | |
svn-id: r14198 | |||
2004-07-12 | Correction | Travis Howell | |
svn-id: r14197 | |||
2004-07-12 | Add HE 7.1 games music support, untested. | Travis Howell | |
svn-id: r14195 | |||
2004-07-12 | Add support for music in HE 7.0 games. | Travis Howell | |
Check music status correctly in 3DO versions. svn-id: r14193 | |||
2004-07-02 | Caused no speech in imuse digital games. | Travis Howell | |
svn-id: r14153 | |||
2004-06-25 | Delay only required when using subtitles | Travis Howell | |
svn-id: r14050 | |||
2004-06-23 | Remove HE7 check that wasn't needed and caused resource load failures. | Travis Howell | |
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010 | |||
2004-06-23 | Enable some sound support in HE7 games. | Travis Howell | |
svn-id: r14006 | |||
2004-06-22 | Add FBEAR: Partial fix for the piano, patch #977249 | Travis Howell | |
svn-id: r13999 | |||
2004-06-05 | Check if monkey sega cd sounds have already been demangled before trying to ↵ | Jonathan Gray | |
do demangle them. Patch #959129 from Jonathan Gevaryahu svn-id: r13935 | |||
2004-04-25 | Fix regression in DIG demo | Max Horn | |
svn-id: r13627 | |||
2004-04-24 | Patch #937443 (Monkey Island SegaCD Sound Fix), and some changes by me | Max Horn | |
svn-id: r13619 | |||
2004-04-17 | Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵ | Max Horn | |
class provides this functionality now svn-id: r13597 | |||
2004-04-17 | Amiga Monkey Island 1 sound update from Quietust: | Travis Howell | |
Allows MP3 music support in demo and full game. svn-id: r13593 | |||
2004-04-11 | Fixing up the mess I made out of the branches <sigh> | Max Horn | |
svn-id: r13551 | |||
2004-04-11 | oops | Max Horn | |
svn-id: r13550 | |||
2004-04-11 | Oops! Accidentally copied the HEAD sound.cpp into the 0.6.0 branch | Max Horn | |
svn-id: r13548 | |||
2004-04-11 | Fix for bug #907266 (MI Mac Music Bug) | Max Horn | |
svn-id: r13540 | |||
2004-04-10 | oops | Max Horn | |
svn-id: r13530 | |||
2004-04-10 | cleanup | Max Horn | |
svn-id: r13529 | |||
2004-04-10 | Cleanup Sound constructor; change search order of SFX files | Max Horn | |
svn-id: r13527 | |||
2004-04-03 | cleanup | Max Horn | |
svn-id: r13444 | |||
2004-03-15 | disambiguate the two talkingActor() methods (one was a getter, one a setter ↵ | Max Horn | |
-- reflect that in the name) svn-id: r13301 | |||
2004-02-22 | Patch #885904 (Flac Support) with some tweaks by me | Max Horn | |
svn-id: r12984 | |||
2004-02-14 | Fix FUNPACK: puzzle blocks regression | Travis Howell | |
svn-id: r12867 | |||
2004-02-11 | Hack no longer required. | Travis Howell | |
Add stub for HE games. svn-id: r12818 | |||
2004-02-08 | fix var initialisation when both Vorbis and MP3 support are disabled | Max Horn | |
svn-id: r12778 | |||
2004-02-03 | Fix compile. | Travis Howell | |
svn-id: r12720 | |||
2004-02-03 | Act more gracefully when failing to load a (VOC) sound (should help bug #889442) | Max Horn | |
svn-id: r12719 | |||
2004-01-20 | Add newline | Travis Howell | |
Prevent overlapping speech in dig. svn-id: r12530 | |||
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵ | James Brown | |
probably be neater :) svn-id: r12430 | |||
2004-01-15 | fixed COMI speech behaviour | Max Horn | |
svn-id: r12415 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-08 | unify _vm / _scumm usage | Max Horn | |
svn-id: r12262 |