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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2003-05-12fixed illegal var access in V7/V8 gamesMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-03reordered iMuseDigital stuff to be next to each otherMax Horn
2003-05-03slightly better hack because it will work with loaded games, too, and doesn't...Max Horn
2003-05-03fix for my hack :-)Max Horn
2003-05-03hack that avoids buglet where music doesn't stop in MonkeyVGA/EGAMax Horn
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music sync...Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-22add preliminary bits for making xmi music in humongous games work, just need ...Jonathan Gray
2003-04-12ignore sound resource in OLD_BUNDLE games for nowMax Horn
2003-04-06remove incorrect castJonathan Gray
2003-04-05Watch this castNicolas Bacca
2003-04-05Add delay in ms for tremor vorbis implementation and possible autodetectionNicolas Bacca
2003-03-25make the volume controls in the global options dialog workMax Horn
2003-03-23cleanupMax Horn
2003-03-18cleanupMax Horn
2003-03-18cleanupMax Horn
2003-03-08clean up / some more sanity checksMax Horn
2003-03-07refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ...Max Horn
2003-03-07changed voice buffer allocation to needed sizePaweł Kołodziejski
2003-03-07decreased sound buffer for imuse digital, bundle music, and cmi smush audioPaweł Kołodziejski
2003-03-07overlooked oneMax Horn
2003-03-07uhh - code did modify ptr, then free() it (even before my change, which expos...Max Horn
2003-03-07fixed memory leak (1 MB each time a bundle sound was plyed... ouch)Max Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-04add bundle file names for comi demo, and only add .IMX when playing the full ...Jonathan Gray
2003-03-01we were reading 8 bytes too much on DIGI soundsJonathan Gray
2003-03-01hacky support for humongous talkie formatJonathan Gray
2003-02-28change rate for humongous DIGI sounds to 11025Jonathan Gray
2003-02-08more stuff made 'protected'Max Horn
2003-02-03revert part of the no sound device present stuff that was causing speech to f...Jonathan Gray
2003-01-29Stop the sound que stuff erroring(). This code was nasty, it LET itself write...James Brown
2003-01-26added "implementation" of imGetMusicPositionPaweł Kołodziejski
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
2003-01-25added assert for voice samplesPaweł Kołodziejski
2003-01-25implemented properly comi sound codecsPaweł Kołodziejski
2003-01-25applied patch #674141: CMI: Smush sync tuningPaweł Kołodziejski
2003-01-24LCA'03 commit: Fix talking where no sound hardware is presentJames Brown
2003-01-20patch #670660 by Daniel Schepler, properly handle disc switching wrt voice fi...Jonathan Gray
2003-01-18fix compilation under VC6Paweł Kołodziejski
2003-01-13Fix old-game resource error dialogJames Brown
2003-01-12Fix ComI music bundle switching on disk changeJames Brown
2003-01-10added missing SYNC opcodePaweł Kołodziejski
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well thi...James Brown
2003-01-01endian fixMax Horn
2002-12-31cleaned up soundKludgeMax Horn
2002-12-29fixed play CMI musicPaweł Kołodziejski
2002-12-28added missing returnPaweł Kołodziejski
2002-12-28added more stuff for CMI musicPaweł Kołodziejski