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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping mu...Jonathan Gray
2003-07-06the amiga check should be separate since the big FIXME comment does not apply...Max Horn
2003-07-06Add back change that got lost on last two commitsTravis Howell
2003-07-06zak256 sound updates from HibernatusTravis Howell
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
2003-07-04Insert preliminary Zak256 sound looping support. It's not perfect, as some Za...James Brown
2003-07-04oopsMax Horn
2003-07-04added some very limited support for Mac Loom (text is now properly centered a...Max Horn
2003-07-02more cleanupMax Horn
2003-07-02possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'Max Horn
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...Max Horn
2003-06-30Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renam...Max Horn
2003-06-30fix for bug #755899 (thanks Hibernatus)Max Horn
2003-06-27cleanupMax Horn
2003-06-26fixed memory leak when restartingMax Horn
2003-06-25more const qualifiersMax Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-23this should prevent changing music in some room in the DIGPaweł Kołodziejski
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() h...Max Horn
2003-06-22renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr...Max Horn
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really c...Max Horn
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-13Cast %c error() parameters to byte before printing, like we do elsewhere.Torbjörn Andersson
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-04Don't attempt to play music/sfx on v1 gamesTravis Howell
2003-06-02wtf is this doing here?!Max Horn
2003-06-01cleanupMax Horn
2003-05-26don't attempt to play sound on amiga versions of zak/maniacJonathan Gray
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
2003-05-25cleanupMax Horn
2003-05-25cleanupMax Horn
2003-05-24correction for zak256 SFXMax Horn
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
2003-05-23Added XMIDI support to IMuse. IMuse now plays music from Humongous games.Jamieson Christian
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20init all Bundle members properly; make _voiceFile/_musicFile protectedMax Horn
2003-05-19Auto loop for non-puttdemo gamesJamieson Christian
2003-05-19enable midi for non puttdemo humongous games. need to properly return the res...Jonathan Gray
2003-05-19Removed annoying debug outputJamieson Christian
2003-05-19Proof of concept for XMIDI parser in Humongous games.Jamieson Christian
2003-05-12fixed illegal var access in V7/V8 gamesMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-03reordered iMuseDigital stuff to be next to each otherMax Horn