Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-14 | Add SegaCD platform and remove SegaCD specific game Id. | Travis Howell | |
svn-id: r20015 | |||
2006-01-14 | A few fixes for sound opcodes in HE games. | Travis Howell | |
svn-id: r20010 | |||
2006-01-07 | No longer used by HE games. | Travis Howell | |
svn-id: r19940 | |||
2006-01-06 | Adjustments to createSound(). | Travis Howell | |
svn-id: r19925 | |||
2006-01-05 | Fix sound resource loading in HE games. | Travis Howell | |
The main resource header and size was been cut off in some cases. svn-id: r19916 | |||
2006-01-05 | Enable sound priority in HE games. | Travis Howell | |
svn-id: r19910 | |||
2006-01-05 | Initial support for sound code in HE games. | Travis Howell | |
Split HE sound functions into separate file. svn-id: r19909 | |||
2006-01-04 | Update comments | Travis Howell | |
Add missing akos case. svn-id: r19905 | |||
2005-12-30 | * Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI). | Max Horn | |
* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it now *does* instantiate the adlib driver. * Rewrote MidiDriver::detectMusicDriver (code should be clearer now, and hopefully easier to adapt/maintain). Note that the behavior changed slightly (this may require some tweaking). * Added MidiDriver::findMusicDriver which works similar to the old MidiDriver::parseMusicDriver but returns the full MidiDriverDescription and ignores all characters in the passed driver name following a colon ":". * Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver. * Changed game engines to match the changes made to MidiDriver. * Modified SCUMM engine to not record the selected midi/music driver (in _midiDriver), but rather the music *type* (in _musicType). svn-id: r19859 | |||
2005-11-17 | Revert to warnings when certain music/speech files aren't found | Max Horn | |
svn-id: r19630 | |||
2005-10-23 | Workaround for bug #1311447 | Max Horn | |
svn-id: r19268 | |||
2005-10-23 | Remove talkSound from the sound queue in HE games, when stopping the talkSound. | Travis Howell | |
Fixes bad talkSound in freddi when changing rooms. svn-id: r19263 | |||
2005-10-23 | Make sure error message is consistent regardless of endianess | Max Horn | |
svn-id: r19258 | |||
2005-10-21 | Turn class Sound into a Serializable | Max Horn | |
svn-id: r19225 | |||
2005-10-21 | Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing another | Eugene Sandulenko | |
standard. svn-id: r19203 | |||
2005-10-20 | -Allow no speech in HE games. | Travis Howell | |
-Added extra XMIDI control change cases for HE61 games. svn-id: r19193 | |||
2005-10-19 | Fix crash in ADPCM decoder. | Eugene Sandulenko | |
svn-id: r19167 | |||
2005-10-19 | Improved IMA ADPCM decoder. It appeared that MS violated yet another standard | Eugene Sandulenko | |
and nibbles order in samples appeared to be swapped. Had to untemplate whole thing over again because I have no idea how to speicalize one of two parameters in templates. Now voices are clean but have some ticks, looks like overload. ITE wasn't broken ;) svn-id: r19166 | |||
2005-10-19 | Attempt to play IMA ADPCM speech in later HE games. For some reason | Eugene Sandulenko | |
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-24 | Rename & update opcode in C64 maniac. | Travis Howell | |
Remove unused SCUMM vars in C64 maniac svn-id: r18873 | |||
2005-09-14 | Move the check for >= v5 further up the calling chain | Jonathan Gray | |
for deciding whether we want to open an sfxfile. svn-id: r18823 | |||
2005-09-14 | Only try opening SfxFile for >= v5 games. | Jonathan Gray | |
svn-id: r18822 | |||
2005-09-04 | fixed crash in Sound::openSfxFile() | Gregory Montoir | |
svn-id: r18771 | |||
2005-09-04 | Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets". | Eugene Sandulenko | |
.ini file gets auto-upgraded and user gets a warning to console. Old targets are still present but get converted immediately. We could remove them maybe after 2 releases. Also demos targets were removed as well. Probably next target is HE demos. I tried my best to test all combinations of files, but bugs still may be present. svn-id: r18765 | |||
2005-09-04 | The Venice music should not be played in FM TOWNS versions of indy3. | Travis Howell | |
Confirmed by checking original game under UNZ. svn-id: r18764 | |||
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681 | |||
2005-08-10 | Don't explicity check for tremor and vorbis everywhere and | Jonathan Gray | |
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642 | |||
2005-08-10 | Rest of the changes required for tremor to actually work. | Jonathan Gray | |
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-04 | The sound queue needs to be processed, before sfx queue in HE games, since ↵ | Travis Howell | |
speech is queued. svn-id: r18330 | |||
2005-05-30 | Only sound types 0 - 2 are used by FM Towns games. | Travis Howell | |
svn-id: r18299 | |||
2005-05-25 | cleanup | Max Horn | |
svn-id: r18251 | |||
2005-05-21 | Adjust for HE73. | Travis Howell | |
svn-id: r18208 | |||
2005-05-21 | Switch to errors, music/sound file is required in many games. | Travis Howell | |
svn-id: r18203 | |||
2005-05-18 | Remove newline from debug. | Travis Howell | |
svn-id: r18168 | |||
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko | |
svn-id: r18100 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-13 | HE demos sometimes call music tracks that don't exist. | Travis Howell | |
svn-id: r18080 | |||
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn | |
svn-id: r18040 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-10 | Check that speech file is open. | Travis Howell | |
svn-id: r18028 | |||
2005-05-09 | Add a few more md5s | Travis Howell | |
Set sfxMode mode for speech in HE games again. svn-id: r17985 | |||
2005-05-08 | Should be an error now. | Travis Howell | |
svn-id: r17966 | |||
2005-05-08 | HE games queue speech as sound resource 1. | Travis Howell | |
svn-id: r17965 | |||
2005-05-01 | Add extra cases for readdemo. | Travis Howell | |
svn-id: r17879 | |||
2005-04-29 | Some sound resources in soccer2004 are compressed too. | Travis Howell | |
Add Moonbase demo, as testing target only. svn-id: r17866 | |||
2005-04-27 | Add some basic support for pjgames. | Travis Howell | |
svn-id: r17831 |