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path: root/scumm/sound.h
AgeCommit message (Expand)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-15Fix sound channel selection in HE95+ games.Travis Howell
2006-01-15Cleanup unused parts of HE sound code.Travis Howell
2006-01-07No longer used by HE games.Travis Howell
2006-01-05Initial support for sound code in HE games.Travis Howell
2005-10-21Turn class Sound into a SerializableMax Horn
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since sp...Travis Howell
2005-05-13HE demos sometimes call music tracks that don't exist.Travis Howell
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08HE games queue speech as sound resource 1.Travis Howell
2005-04-25Read index of music file in HE games at startup.Travis Howell
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-24Correct sound offset sizeTravis Howell
2005-01-20Check for negative sound offset.Travis Howell
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Merge startSfxSound into startTalkSoundMax Horn
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
2004-09-02Add extra sound check for HE gamesTravis Howell
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-24Remove lefts overs of old hackTravis Howell
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
2004-07-14Add support for sound offsets in HE games.Travis Howell
2004-07-12Add support for music in HE 7.0 games.Travis Howell
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
2004-04-16Fixed illegal access to protected/private member on PalmOS (??)Chris Apers
2004-04-10Cleanup Sound constructor; change search order of SFX filesMax Horn
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
2004-01-08unify _vm / _scumm usageMax Horn
2004-01-06updated copyright noticeMax Horn
2003-12-26when introducing a constant used throughout multiple files, best assign a *na...Max Horn
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use th...Max Horn
2003-12-23Replace the DOTT/SAM hack (which ensures that only one SFX is being played at...Max Horn
2003-12-23cleanupMax Horn
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more natural;...Max Horn
2003-11-29moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ma...Max Horn
2003-11-12changed getting position of bundle song to msPaweł Kołodziejski
2003-11-11made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ...Max Horn
2003-10-17cleanupMax Horn
2003-10-17proper fix for COMI timer issue: don't let a Timer remove itselfMax Horn