Age | Commit message (Expand) | Author |
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn |
2006-01-18 | Update copyright notice | Eugene Sandulenko |
2006-01-15 | Fix sound channel selection in HE95+ games. | Travis Howell |
2006-01-15 | Cleanup unused parts of HE sound code. | Travis Howell |
2006-01-07 | No longer used by HE games. | Travis Howell |
2006-01-05 | Initial support for sound code in HE games. | Travis Howell |
2005-10-21 | Turn class Sound into a Serializable | Max Horn |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-10-08 | Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODE | Chris Apers |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-04 | The sound queue needs to be processed, before sfx queue in HE games, since sp... | Travis Howell |
2005-05-13 | HE demos sometimes call music tracks that don't exist. | Travis Howell |
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-05-08 | HE games queue speech as sound resource 1. | Travis Howell |
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell |
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell |
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell |
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int... | Max Horn |
2005-01-30 | Check sound queue for music in HE games. | Travis Howell |
2005-01-24 | Correct sound offset size | Travis Howell |
2005-01-20 | Check for negative sound offset. | Travis Howell |
2005-01-09 | Moving AppendableAudioStream into SCUMM engine, as it is only used there | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Merge startSfxSound into startTalkSound | Max Horn |
2004-10-13 | Add initual sound looping support for HE 70+ games. | Travis Howell |
2004-09-02 | Add extra sound check for HE games | Travis Howell |
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell |
2004-08-09 | Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene | Travis Howell |
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ad... | Max Horn |
2004-07-24 | Remove lefts overs of old hack | Travis Howell |
2004-07-24 | Corrtection from disasm., mouth sync uses speech timing. | Travis Howell |
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell |
2004-07-12 | Add support for music in HE 7.0 games. | Travis Howell |
2004-06-22 | Add FBEAR: Partial fix for the piano, patch #977249 | Travis Howell |
2004-04-16 | Fixed illegal access to protected/private member on PalmOS (??) | Chris Apers |
2004-04-10 | Cleanup Sound constructor; change search order of SFX files | Max Horn |
2004-02-22 | Patch #885904 (Flac Support) with some tweaks by me | Max Horn |
2004-01-08 | unify _vm / _scumm usage | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2003-12-26 | when introducing a constant used throughout multiple files, best assign a *na... | Max Horn |
2003-12-25 | cleanup; fix File::open usage (do not hardocde constant values, rather use th... | Max Horn |
2003-12-23 | Replace the DOTT/SAM hack (which ensures that only one SFX is being played at... | Max Horn |
2003-12-23 | cleanup | Max Horn |
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more natural;... | Max Horn |
2003-11-29 | moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ma... | Max Horn |
2003-11-12 | changed getting position of bundle song to ms | Paweł Kołodziejski |
2003-11-11 | made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ... | Max Horn |
2003-10-17 | cleanup | Max Horn |
2003-10-17 | proper fix for COMI timer issue: don't let a Timer remove itself | Max Horn |