Age | Commit message (Expand) | Author |
2005-04-15 | Got rid of scaleX and scaleY, previous code was relying on overflow and to ge... | Gregory Montoir |
2005-04-11 | MIN() on two different datatypes not allowed... | Marcus Comstedt |
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell |
2005-04-08 | Ooops | Travis Howell |
2005-04-08 | A few off by 1's. | Travis Howell |
2005-04-05 | Cleanup | Travis Howell |
2005-04-03 | More sprite renames | Travis Howell |
2005-04-03 | Add additional case. | Travis Howell |
2005-04-02 | Fix sprite redraws | Travis Howell |
2005-04-02 | Cleanup | Travis Howell |
2005-04-01 | Add bits and pieces | Travis Howell |
2005-04-01 | Add support for clipping of wizImages. | Travis Howell |
2005-04-01 | Remove resource type argument in wizImage functions, it is always rtImage. | Travis Howell |
2005-03-31 | Rename paletteNum field for sprite in wizImages. | Travis Howell |
2005-03-31 | Add code for more o90_getPolygonOverlap() cases. | Travis Howell |
2005-03-29 | Rename sprite functions | Travis Howell |
2005-03-29 | Add temp. hack for sprite redraws | Travis Howell |
2005-03-29 | Should continue the main loop, not inner loop. | Travis Howell |
2005-03-28 | Check class of object number, not loop. | Travis Howell |
2005-03-24 | Rename sprite flags, as suggested by cyx. | Travis Howell |
2005-03-23 | some wiz flags renaming | Gregory Montoir |
2005-03-17 | Rename sprite functions | Travis Howell |
2005-03-17 | Another correction to sprite flags | Travis Howell |
2005-03-14 | Rename sprite fields/functions | Travis Howell |
2005-03-13 | Rename sprite flags/functions | Travis Howell |
2005-03-13 | Rename sprite flags/functions | Travis Howell |
2005-03-13 | Correct sprite flags mistake. | Travis Howell |
2005-03-11 | Check for negative value | Travis Howell |
2005-03-10 | Missing zero. | Travis Howell |
2005-03-09 | *** empty log message *** | Travis Howell |
2005-03-09 | A few more safety checks | Travis Howell |
2005-03-09 | Correct position | Travis Howell |
2005-03-08 | Remove unused sprite code, unused by original games. | Travis Howell |
2005-03-07 | Should be reverse order, sprite input works now. | Travis Howell |
2005-03-07 | Don't change mouse pos. values. | Travis Howell |
2005-03-07 | FindSprite should report the spriteId. | Travis Howell |
2005-03-06 | Use sprite groups number, not sprite id. | Travis Howell |
2005-03-06 | Rename sprite fields | Travis Howell |
2005-03-06 | Ooops, reversed that. | Travis Howell |
2005-03-06 | c & p type | Travis Howell |
2005-03-06 | Correct class_flag checks for sprites | Travis Howell |
2005-03-06 | Checks were in reverse. | Travis Howell |
2005-03-06 | *** empty log message *** | Travis Howell |
2005-03-05 | Fix spriteAddImageToList() according to disassembly. (sbb-related) | Eugene Sandulenko |
2005-03-05 | Remove invalid sprite check | Travis Howell |
2005-03-03 | Correct classId value. | Travis Howell |
2005-02-28 | *** empty log message *** | Travis Howell |
2005-02-28 | Cleanup | Travis Howell |