Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-14 | Format string/argument mismatch fix. | Torbjörn Andersson | |
svn-id: r8464 | |||
2003-06-12 | this camera movement check seems to be new in V4 (or even V5 ?) | Max Horn | |
svn-id: r8451 | |||
2003-06-10 | CHARSET_1() should only care about talk sound effects, not ordinary ones, | Torbjörn Andersson | |
when deciding whether or not to call stopTalk(). Otherwise some looping sound effects can keep an actor talking forever. This should fix bug #645976 ("SAM: Sam talks forever inside BOTs diner") svn-id: r8427 | |||
2003-06-09 | better (proper? hm...) code to deal with turning of subtitles in V7/V8 games | Max Horn | |
svn-id: r8407 | |||
2003-06-09 | Fix for bug #746850 (this change was originally meant to 'fix' turning of ↵ | Max Horn | |
subtitles in V7/8 games; however this is a totally wrong way to achieve that) svn-id: r8405 | |||
2003-06-09 | cleanup | Max Horn | |
svn-id: r8404 | |||
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson | |
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-05 | fix for bug #749355 | Max Horn | |
svn-id: r8320 | |||
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵ | Max Horn | |
still needs more cleanup but already works well enough) svn-id: r8293 | |||
2003-06-02 | use enqueueText for FT, too | Max Horn | |
svn-id: r8284 | |||
2003-06-02 | moved blast text code to string.cpp | Max Horn | |
svn-id: r8282 | |||
2003-06-01 | charset masking fixes, mostly for The Dig (hey I think I finally almost ↵ | Max Horn | |
understand that part of the code :-) svn-id: r8248 | |||
2003-05-31 | some setObjectName changes. I'd really like to switch V2-V5 to use ↵ | Max Horn | |
rtObjectName resources, too svn-id: r8171 | |||
2003-05-30 | oops | Max Horn | |
svn-id: r8160 | |||
2003-05-30 | Use language index for The Dig, too | Max Horn | |
svn-id: r8159 | |||
2003-05-30 | continously opening and closing the language.bnd file is rather inefficient. ↵ | Max Horn | |
It's about 400k, though... svn-id: r8158 | |||
2003-05-30 | removed debug output (checked that in by accident) | Max Horn | |
svn-id: r8127 | |||
2003-05-28 | cleanup; nasty fix for spanish/italian Dig (using encrypted language.bnd in ↵ | Max Horn | |
a slightly different way than we previously supported) svn-id: r8070 | |||
2003-05-26 | more const qualifiers | Max Horn | |
svn-id: r8002 | |||
2003-05-25 | oops | Max Horn | |
svn-id: r7950 | |||
2003-05-25 | Fixed VC++ warning | Jamieson Christian | |
svn-id: r7947 | |||
2003-05-24 | simplified addIntToStack a bit *cough*; added experimental code for the ↵ | Max Horn | |
message opcode 7 in V2 codes (see also patch #742851) svn-id: r7917 | |||
2003-05-24 | don't use _gameDataPath directly; minor cleanup | Max Horn | |
svn-id: r7907 | |||
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn | |
svn-id: r7819 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-21 | constness fixes | Max Horn | |
svn-id: r7787 | |||
2003-05-19 | fix for bug #739661 | Max Horn | |
svn-id: r7699 | |||
2003-05-15 | Make use of ScummVM::Rect | Max Horn | |
svn-id: r7546 | |||
2003-05-14 | v2 text output tweak | Max Horn | |
svn-id: r7505 | |||
2003-05-14 | V2 text drawing | Max Horn | |
svn-id: r7502 | |||
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some ↵ | Max Horn | |
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-04-29 | unified Zak256 charset code with the rest; this *might* cause a regression ↵ | Max Horn | |
should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix svn-id: r7195 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn | |
svn-id: r7162 | |||
2003-04-26 | Erik's fix for text output in Loom (and Indy3?) | Max Horn | |
svn-id: r7140 | |||
2003-04-22 | script debug messages not just for comi | Jonathan Gray | |
svn-id: r7074 | |||
2003-04-09 | make zak use correct charset | Jonathan Gray | |
svn-id: r6945 | |||
2003-04-08 | change some stuff back that didn't merge properly when I cvs up'd | Jonathan Gray | |
svn-id: r6943 | |||
2003-04-08 | text in zak is now using the incorrect font and it does nasty stuff like ↵ | Jonathan Gray | |
overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0 svn-id: r6942 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-04-07 | remove old fixme that seemingly isn't needed anymore. note this triggers an ↵ | Jonathan Gray | |
assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again svn-id: r6938 | |||
2003-04-07 | Patch #712493: CMI: Object line | Max Horn | |
svn-id: r6930 | |||
2003-03-30 | fixed description centering in the FT and added hack for redraw descriptions ↵ | Paweł Kołodziejski | |
in height while scrolling room svn-id: r6890 | |||
2003-03-30 | added eriktorbjorn patch for multiple text lines for the dig ending credits | Paweł Kołodziejski | |
svn-id: r6889 | |||
2003-03-29 | hack for proper description redraw in the dig while scrolling room | Paweł Kołodziejski | |
svn-id: r6882 | |||
2003-03-29 | fix y position of text description in the dig | Paweł Kołodziejski | |
svn-id: r6881 |