Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-02-14 | Patch #682981: Experimental translation optimisation (version 2), and | James Brown | |
#683384: Smush Regression Workaround svn-id: r6607 | |||
2003-02-03 | change translateText as per erik's patch, although if this is failing ↵ | Jonathan Gray | |
because the text is already translated we should probably be avoiding calling translateText multiple times for the same strings in the first place svn-id: r6584 | |||
2003-01-31 | increased buffer | Paweł Kołodziejski | |
svn-id: r6580 | |||
2003-01-30 | fix compatibility | Paweł Kołodziejski | |
svn-id: r6575 | |||
2003-01-30 | added language translation support for comi and some cleanup | Paweł Kołodziejski | |
svn-id: r6574 | |||
2003-01-16 | Add translate for the ComI map text | James Brown | |
svn-id: r6478 | |||
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is ↵ | Max Horn | |
not clipped, and the extra information is not removed) svn-id: r6472 | |||
2002-12-31 | more cleanup | Max Horn | |
svn-id: r6292 | |||
2002-12-29 | fixed indentation and a warning | Max Horn | |
svn-id: r6260 | |||
2002-12-29 | Translate/say verbs added to converstion text. | James Brown | |
N.B: We might be able to cut back on all these translateText calls if we just do it in addMessageToStack() period... thoughts? svn-id: r6256 | |||
2002-12-29 | fix cutoff hack workaround | James Brown | |
svn-id: r6245 | |||
2002-12-28 | revert | James Brown | |
svn-id: r6233 | |||
2002-12-28 | fix compilation under VC6 | Paweł Kołodziejski | |
svn-id: r6230 | |||
2002-12-28 | Enable o8_printDebug() to the console | James Brown | |
svn-id: r6225 | |||
2002-12-28 | get rid of getStringLen and use the more powerful resStrLen instead; moved ↵ | Max Horn | |
resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing svn-id: r6215 | |||
2002-12-27 | added FIXME | Max Horn | |
svn-id: r6211 | |||
2002-12-27 | cleanup | Max Horn | |
svn-id: r6206 | |||
2002-12-27 | verb ids can be > 255 in V8; more V8 verbop corrections | Max Horn | |
svn-id: r6204 | |||
2002-12-26 | fixed compilation under VC6 | Paweł Kołodziejski | |
svn-id: r6165 | |||
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn | |
svn-id: r6154 | |||
2002-12-25 | seperated classic & old256 rendered (now subclasses of CharsetRenderer) | Max Horn | |
svn-id: r6152 | |||
2002-12-25 | more cleanup | Max Horn | |
svn-id: r6149 | |||
2002-12-25 | cleanup | Max Horn | |
svn-id: r6148 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 | |||
2002-12-25 | renamed Scumm::charset -> Scumm::_charset | Max Horn | |
svn-id: r6119 | |||
2002-12-23 | more V8 work | Max Horn | |
svn-id: r6074 | |||
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn | |
svn-id: r6069 | |||
2002-12-22 | remove old commented fixme, make turning off subtitles work in the scumm ↵ | Jonathan Gray | |
part of the dig, still needs to be done for smush svn-id: r6053 | |||
2002-12-21 | partial checkin of patch #655594 (handling Y/N questions); cleanup | Max Horn | |
svn-id: r6042 | |||
2002-12-21 | got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵ | Max Horn | |
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037 | |||
2002-12-13 | cleanup | Max Horn | |
svn-id: r5921 | |||
2002-12-04 | more cleanup | Max Horn | |
svn-id: r5837 | |||
2002-12-04 | more cleanup; fixes out of bound access to _charsetData (but I am not sure ↵ | Max Horn | |
if that will be visible anywhere svn-id: r5833 | |||
2002-12-04 | lots of cleanup to the graphics code; removed various global states (makes ↵ | Max Horn | |
it easier to understand the code) svn-id: r5831 | |||
2002-11-29 | more cleanup | Max Horn | |
svn-id: r5752 | |||
2002-11-29 | cleanup | Max Horn | |
svn-id: r5747 | |||
2002-11-27 | evil copy&paste (bug #644620) | Max Horn | |
svn-id: r5727 | |||
2002-11-26 | cleanup | Max Horn | |
svn-id: r5718 | |||
2002-11-20 | add top arrow and indy3 to the inventory arrow fix. the spacing and text ↵ | Jonathan Gray | |
handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :) svn-id: r5641 | |||
2002-11-20 | partial fix for bug #613109 | Max Horn | |
svn-id: r5639 | |||
2002-11-19 | cleanup | Max Horn | |
svn-id: r5622 | |||
2002-11-06 | compile fix | Max Horn | |
svn-id: r5439 | |||
2002-11-06 | removed more typecasts | Max Horn | |
svn-id: r5438 | |||
2002-11-06 | removed hardcoded value | Paweł Kołodziejski | |
svn-id: r5435 | |||
2002-11-05 | make addMessageToStack() less noisy by default | Jonathan Gray | |
svn-id: r5412 | |||
2002-11-05 | comment unkMessage2 game specific check | Jonathan Gray | |
svn-id: r5411 | |||
2002-11-03 | restrict unkMessage2 implementation to MonkeyVGA for now | Max Horn | |
svn-id: r5395 | |||
2002-11-03 | Fix text positioning for the grail diary in Indy3 | James Brown | |
svn-id: r5394 | |||
2002-10-27 | patch #628574: Implementing unkMessage2 | Max Horn | |
svn-id: r5334 | |||
2002-10-27 | removed hardcoded values | Paweł Kołodziejski | |
svn-id: r5328 |