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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2002-12-09
cleanup; only now do I see how similiar setupShadowPalette, the new setupShad...
Max Horn
2002-12-09
cleanup
Max Horn
2002-12-08
Patch #650085: Make saveload system extensible
Max Horn
2002-12-08
cleanup
Max Horn
2002-12-07
Fixed bad music volumes after load
Jamieson Christian
2002-12-07
Fixed music overlaps when running ScummVM with the -x option
Jamieson Christian
2002-12-07
Fixed GM instrument dropouts on load
Jamieson Christian
2002-12-06
649358: DOTT Animation Fix
James Brown
2002-12-05
Fixed inappropriate expiration of sound resources,
Jamieson Christian
2002-12-04
removed obsolete getDefaultGUIColor and some FIXMEs
Max Horn
2002-12-04
even more cleanup
Max Horn
2002-12-04
more cleanup
Max Horn
2002-12-04
more cleanup; fixes out of bound access to _charsetData (but I am not sure if...
Max Horn
2002-12-04
readded MonkeyVGA fix
Max Horn
2002-12-04
lots of cleanup to the graphics code; removed various global states (makes it...
Max Horn
2002-12-04
removed unneccessary _fullRedraw; added a printf to help us track down calls ...
Max Horn
2002-12-04
fix for bug #643001, may cause regression
Max Horn
2002-12-04
Patch #648254: INDY3: 'Save' button text
Max Horn
2002-12-03
fixed typo
Max Horn
2002-12-03
fixed a race condition during startup of ScummVM
Max Horn
2002-12-01
Removed commented-out vestiges of IMuseAdlib
Jamieson Christian
2002-12-01
Fixed a regression with the 1.35 revision
Jamieson Christian
2002-12-01
Fixed Adlib instrument setup in old (GF_SMALL_HEADER) games.
Jamieson Christian
2002-12-01
moved RNG to common/util.cpp
Oliver Kiehl
2002-12-01
added some warnings to ease debugging
Max Horn
2002-12-01
restrict various o5_resourceRoutines modifications to Zak256
Max Horn
2002-12-01
fixed my workaround for the palette bug in MIVGA
Max Horn
2002-11-30
comment an assertion in readArray to stop ft crashing in the minefield
Jonathan Gray
2002-11-30
Add back changes that were reverted
Travis Howell
2002-11-30
Add back changes that were reverted
Travis Howell
2002-11-30
Fix compile
Travis Howell
2002-11-30
gp32 port stuff
Peter Moraliyski
2002-11-30
changed Shift-NUM shortcut (quicksave) to Alt-NUM to avoid problems on french...
Max Horn
2002-11-29
more cleanup
Max Horn
2002-11-29
oops, left in debug output
Max Horn
2002-11-29
cleanup
Max Horn
2002-11-29
added MonkeyVGA palette fix, and a FIXME comment
Max Horn
2002-11-28
oops
Max Horn
2002-11-28
no need to retry 5 times in loadResource - we don't have users with floppy di...
Max Horn
2002-11-28
fix for bug #600287 (ZAK256: Palette messed up)
Max Horn
2002-11-28
small cleanup
Max Horn
2002-11-27
Rewrite ifdefs
Nicolas Bacca
2002-11-27
Daily alignment fix :)
Nicolas Bacca
2002-11-27
evil copy&paste (bug #644620)
Max Horn
2002-11-27
speed up dissolve fade for Loom (bug #635461)
Max Horn
2002-11-26
Restructured MIDI channel allocation architecture.
Jamieson Christian
2002-11-26
cleanup
Max Horn
2002-11-26
possible fix for bug #642894; cleanup/additional debug output
Max Horn
2002-11-25
Add a few EditGame options. Honor game-specific fullScreen from the Launcher
James Brown
2002-11-23
FIXME in pickupObjectOld should be obsolete now
Max Horn
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