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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-06-25
note targets with multiple interpreter versions
Jonathan Gray
2004-06-25
Set fast mode for HE7 games too.
Travis Howell
2004-06-25
Display error based on the version a game is believed to be when reading MAXS...
Jonathan Gray
2004-06-25
Check blocksize when reading MAXS, may potentially detect HE versions using i...
Jonathan Gray
2004-06-25
Correction
Travis Howell
2004-06-25
move puttzoo to _heversion 72 as it needs the newer MAXS block reading code, ...
Jonathan Gray
2004-06-25
there were never dos versions of these HE titles so bump _heversion up to 70
Jonathan Gray
2004-06-25
Fix regression in HE 7.2 games
Travis Howell
2004-06-25
add debugging messages for index blocks which don't already have them via rea...
Jonathan Gray
2004-06-25
Minor cleanup
Travis Howell
2004-06-25
Fix minor bug in akos codec1
Travis Howell
2004-06-25
Fix $Header$
Eugene Sandulenko
2004-06-24
Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
Eugene Sandulenko
2004-06-24
Add grabCursorFromBuffer() function.
Eugene Sandulenko
2004-06-24
Add some more HE7 differences.
Travis Howell
2004-06-24
Phase #2 of HE v7.0+ cursors. Still no visual output, but all data is
Eugene Sandulenko
2004-06-24
Not required for WIN32
Travis Howell
2004-06-24
Add missing code
Travis Howell
2004-06-24
Fix mouse cursors hotspot in HE games.
Travis Howell
2004-06-24
Fix comi regression
Travis Howell
2004-06-24
Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no lo...
Travis Howell
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-06-23
Ooops
Travis Howell
2004-06-23
Remove duplicate code
Travis Howell
2004-06-23
Checked opcoded
Travis Howell
2004-06-23
for whatever reason hev7 gives us a 244 for quit instead of 160
Jonathan Gray
2004-06-23
Typo
Travis Howell
2004-06-23
this still needs to be sorted out properly but it seems the majority of cases...
Jonathan Gray
2004-06-23
fbear always uses a transparency colour of 5 in codec 16
Jonathan Gray
2004-06-23
Positive values are only used in DOS version of fbear.
Travis Howell
2004-06-23
Fix room changing in HE7 games.
Travis Howell
2004-06-23
Remove HE7 check that wasn't needed and caused resource load failures.
Travis Howell
2004-06-23
use the correct transparency colour for akos codec 16 with hev7
Jonathan Gray
2004-06-23
Fixed FT, so battles are not so ridiculously easy as before. Now match original
Eugene Sandulenko
2004-06-23
Enable some sound support in HE7 games.
Travis Howell
2004-06-23
oops. Forgot to remove debug output and rename resource type.
Eugene Sandulenko
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
HE v7.0+ resources finally fixed
Eugene Sandulenko
2004-06-22
Add FBEAR: Partial fix for the piano, patch #977249
Travis Howell
2004-06-21
dont wait for end of stream while playing insane
Paweł Kołodziejski
2004-06-21
call imuse directly
Paweł Kołodziejski
2004-06-21
More HE v7.0+ resource fixes.
Eugene Sandulenko
2004-06-21
increased audio buffer to solve scuttering problems
Paweł Kołodziejski
2004-06-21
Leave as warning for now
Travis Howell
2004-06-21
fixed status of sounds for stream2
Paweł Kołodziejski
2004-06-21
Add some missing code
Travis Howell
2004-06-20
changed check to _insaneRunning
Paweł Kołodziejski
2004-06-20
Rewrote 3DO graphics decoders to more C-like syntax.
Eugene Sandulenko
2004-06-20
missed changes
Paweł Kołodziejski
2004-06-20
added exception for insane sounds to prevent deadlock
Paweł Kołodziejski
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