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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-06-07
case 9 was drawStringCentered but should have been drawStringWrapCentered; cl...
Max Horn
2003-06-07
cleanup
Max Horn
2003-06-07
Fix for bug #654286: ZAK256: Ending credits are illegible
Max Horn
2003-06-07
fix set costumes for v1
Paweł Kołodziejski
2003-06-07
CD Loom and EGA Loom should not use the same dissolve effect, so I've
Torbjörn Andersson
2003-06-07
some changes for v1 costumes
Paweł Kołodziejski
2003-06-07
This should be the right check for header_len.
Jochen Hoenicke
2003-06-07
init costumes for v1 games
Paweł Kołodziejski
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
adhere to our coding style conventions; removed some unneccessary code
Max Horn
2003-06-07
make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unifi...
Max Horn
2003-06-07
Loom unification
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-07
compilation fix
Jonathan Gray
2003-06-06
set _version to detector value
Max Horn
2003-06-06
make version public
Max Horn
2003-06-06
I have no idea if this is right, but at least sound seems to be working
Torbjörn Andersson
2003-06-06
Preparations for removing GF_AFTER_V? flags
Max Horn
2003-06-06
hook for V2 costumes (based on a brief glimpse at the costume resources; howe...
Max Horn
2003-06-06
Always reset the VAR_GAME_LOADED variable (if it's available). This seems
Torbjörn Andersson
2003-06-06
Added a fix for music_timer in V3 games.
Jochen Hoenicke
2003-06-06
rewrite code a bit: personally I find it much easier to understand what the c...
Max Horn
2003-06-06
Order matters! Inverse iris is transition effect 5 and nothing else.
Torbjörn Andersson
2003-06-06
added a currently disabled hack that can be used to get costumes used in V1 g...
Max Horn
2003-06-06
Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...
James Brown
2003-06-06
Hack to fix the placement of the green transparency on the tank in the Hall
Torbjörn Andersson
2003-06-06
v1 object drawing updates from aquadran
Jonathan Gray
2003-06-06
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
Paweł Kołodziejski
2003-06-06
changed height of virtscreen for v1 games
Paweł Kołodziejski
2003-06-06
cleanup
Max Horn
2003-06-05
unified some code
Max Horn
2003-06-05
a little better
Paweł Kołodziejski
2003-06-05
disabled mask for now
Paweł Kołodziejski
2003-06-05
fixed my last commit
Paweł Kołodziejski
2003-06-05
added v1 gfx codec, (not working)
Paweł Kołodziejski
2003-06-05
clarified comment
Max Horn
2003-06-05
restricted check to V2, stupid mistake
Max Horn
2003-06-05
modified comment
Max Horn
2003-06-05
Regenerate strip table when loading
Max Horn
2003-06-05
fix for bug #749355
Max Horn
2003-06-05
proper const cast
Max Horn
2003-06-05
Synchronize channels playing the same frequency. This prevents
Jochen Hoenicke
2003-06-05
The Full Throttle end credits (press "W" to skip to them) look much nicer
Torbjörn Andersson
2003-06-05
cleanup
Torbjörn Andersson
2003-06-05
Inverse iris transition effect for V2 games. Also, some transition effects
Torbjörn Andersson
2003-06-05
Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.
Torbjörn Andersson
2003-06-05
fixed compilation for vc6
Paweł Kołodziejski
2003-06-05
did a bit of cleaning and added TODOs ;)
Bertrand Augereau
2003-06-05
use the global BaseCostumeRenderer instead of reinstancing it every time
Bertrand Augereau
2003-06-05
converted from struc to class and added a function to update _numStrips, need...
Bertrand Augereau
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