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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2006-01-31
Minor cleanup.
Gregory Montoir
2006-01-31
Use the pitch of a virtual screen surface instead of the width to skip a scan...
Gregory Montoir
2006-01-31
A scale of zero should be ignored.
Travis Howell
2006-01-31
Works fine now.
Travis Howell
2006-01-31
Fix detection of rotated sprite.
Travis Howell
2006-01-31
Cleanup
Travis Howell
2006-01-30
Revert back to match original version.
Travis Howell
2006-01-30
Changed to be consistent with rest of wiz code.
Gregory Montoir
2006-01-30
Changed transformation origin computation (the previous code is matching paja...
Gregory Montoir
2006-01-30
Some cleanup and fixes to the wiz transformation code.
Gregory Montoir
2006-01-29
cleanup
Max Horn
2006-01-29
Added a warning not to change the order of the res types
Max Horn
2006-01-29
Adjust, for recent changes.
Travis Howell
2006-01-29
Variables no longer used.
Travis Howell
2006-01-29
HE80+ games use a transparent color of 5.
Travis Howell
2006-01-29
Enable angle and zoom support for polygons, based on HE95.
Travis Howell
2006-01-28
- Fixes a bug that the debugger crashed while opening
Johannes Schickel
2006-01-28
Add extra case for Russian water.
Travis Howell
2006-01-28
not used now
Paweł Kołodziejski
2006-01-28
not used now
Paweł Kołodziejski
2006-01-28
revert, that is still needed anyway
Paweł Kołodziejski
2006-01-28
experimental imuse without timer thread usage, it might still have issue stop...
Paweł Kołodziejski
2006-01-27
A filename without an extension can be passed to generateSubstResFileName() ...
Gregory Montoir
2006-01-27
Not needed anymore.
Gregory Montoir
2006-01-27
Fixed invalid memory reads in generateSubstResFileName.
Gregory Montoir
2006-01-27
experimental smush code without timer callback usage
Paweł Kołodziejski
2006-01-27
- adds the new gui renderer also a new implementation for the classic gui
Johannes Schickel
2006-01-27
Fix memory leak on exit.
Travis Howell
2006-01-27
Fix another memory leak in HE games.
Travis Howell
2006-01-27
A
Travis Howell
2006-01-27
No longer required.
Travis Howell
2006-01-27
Resource modified status always cleared when nuked.
Travis Howell
2006-01-27
Make resource management of modified wizImages closer to original games.
Travis Howell
2006-01-26
Sync. md5s.
Travis Howell
2006-01-25
Extend the workaround for bug #1407789 in an attempt to deal with the
Torbjörn Andersson
2006-01-24
Fix HE games.
Travis Howell
2006-01-24
Removing unneccessary checks again (say yay to preconditions that ensure _ver...
Max Horn
2006-01-24
Loom (Cd) specific.
Travis Howell
2006-01-24
FM-TOWNS version of Zak only.
Travis Howell
2006-01-23
oops
Max Horn
2006-01-23
Removing GID_ZAK256 and GID_LOOM256
Max Horn
2006-01-23
At this point, we may not yet know the precise version of a game; so for thos...
Max Horn
2006-01-23
Added workaround (the nicer one) for a CoMI script bug that would cause
Torbjörn Andersson
2006-01-22
Overlooked the Indy3 FM-TOWNS case in my previous commit <sigh>
Max Horn
2006-01-22
Simplified SCUMM version checks in writeVar/readVar
Max Horn
2006-01-22
Modified some workaround comments
Max Horn
2006-01-22
Sort GIDs alphabetically
Max Horn
2006-01-22
Used by PC version of FT demo too.
Travis Howell
2006-01-21
Modifications to the game detection/engine creation code: don't try impossibl...
Max Horn
2006-01-21
Fix various incorrect usages of the word 'target' instead of 'gameid'; change...
Max Horn
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