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AgeCommit message (Expand)Author
2006-01-31Minor cleanup.Gregory Montoir
2006-01-31Use the pitch of a virtual screen surface instead of the width to skip a scan...Gregory Montoir
2006-01-31A scale of zero should be ignored.Travis Howell
2006-01-31Works fine now.Travis Howell
2006-01-31Fix detection of rotated sprite.Travis Howell
2006-01-31CleanupTravis Howell
2006-01-30Revert back to match original version.Travis Howell
2006-01-30Changed to be consistent with rest of wiz code.Gregory Montoir
2006-01-30Changed transformation origin computation (the previous code is matching paja...Gregory Montoir
2006-01-30Some cleanup and fixes to the wiz transformation code.Gregory Montoir
2006-01-29cleanupMax Horn
2006-01-29Added a warning not to change the order of the res typesMax Horn
2006-01-29Adjust, for recent changes.Travis Howell
2006-01-29Variables no longer used.Travis Howell
2006-01-29HE80+ games use a transparent color of 5.Travis Howell
2006-01-29Enable angle and zoom support for polygons, based on HE95.Travis Howell
2006-01-28- Fixes a bug that the debugger crashed while openingJohannes Schickel
2006-01-28Add extra case for Russian water.Travis Howell
2006-01-28not used nowPaweł Kołodziejski
2006-01-28not used nowPaweł Kołodziejski
2006-01-28revert, that is still needed anywayPaweł Kołodziejski
2006-01-28experimental imuse without timer thread usage, it might still have issue stop...Paweł Kołodziejski
2006-01-27A filename without an extension can be passed to generateSubstResFileName() ...Gregory Montoir
2006-01-27Not needed anymore.Gregory Montoir
2006-01-27Fixed invalid memory reads in generateSubstResFileName.Gregory Montoir
2006-01-27experimental smush code without timer callback usagePaweł Kołodziejski
2006-01-27 - adds the new gui renderer also a new implementation for the classic guiJohannes Schickel
2006-01-27Fix memory leak on exit.Travis Howell
2006-01-27Fix another memory leak in HE games.Travis Howell
2006-01-27ATravis Howell
2006-01-27No longer required.Travis Howell
2006-01-27Resource modified status always cleared when nuked.Travis Howell
2006-01-27Make resource management of modified wizImages closer to original games.Travis Howell
2006-01-26Sync. md5s.Travis Howell
2006-01-25Extend the workaround for bug #1407789 in an attempt to deal with theTorbjörn Andersson
2006-01-24Fix HE games.Travis Howell
2006-01-24Removing unneccessary checks again (say yay to preconditions that ensure _ver...Max Horn
2006-01-24Loom (Cd) specific.Travis Howell
2006-01-24FM-TOWNS version of Zak only.Travis Howell
2006-01-23oopsMax Horn
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
2006-01-23At this point, we may not yet know the precise version of a game; so for thos...Max Horn
2006-01-23Added workaround (the nicer one) for a CoMI script bug that would causeTorbjörn Andersson
2006-01-22Overlooked the Indy3 FM-TOWNS case in my previous commit <sigh>Max Horn
2006-01-22Simplified SCUMM version checks in writeVar/readVarMax Horn
2006-01-22Modified some workaround commentsMax Horn
2006-01-22Sort GIDs alphabeticallyMax Horn
2006-01-22Used by PC version of FT demo too.Travis Howell
2006-01-21Modifications to the game detection/engine creation code: don't try impossibl...Max Horn
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; change...Max Horn