aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-29added MonkeyVGA palette fix, and a FIXME commentMax Horn
svn-id: r5745
2002-11-28oopsMax Horn
svn-id: r5738
2002-11-28no need to retry 5 times in loadResource - we don't have users with floppy ↵Max Horn
disks anymore, after all :-). Fixed an endian issue for v2 games (makes them crash a little bit later during loading) svn-id: r5737
2002-11-28fix for bug #600287 (ZAK256: Palette messed up)Max Horn
svn-id: r5736
2002-11-28small cleanupMax Horn
svn-id: r5734
2002-11-27Rewrite ifdefsNicolas Bacca
svn-id: r5732
2002-11-27Daily alignment fix :)Nicolas Bacca
svn-id: r5731
2002-11-27evil copy&paste (bug #644620)Max Horn
svn-id: r5727
2002-11-27speed up dissolve fade for Loom (bug #635461)Max Horn
svn-id: r5726
2002-11-26Restructured MIDI channel allocation architecture.Jamieson Christian
Adlib no longer suffers from 16-channel MIDI restrictions. Fixes a regression in the MI2 intro music under Adlib. svn-id: r5721
2002-11-26cleanupMax Horn
svn-id: r5718
2002-11-26possible fix for bug #642894; cleanup/additional debug outputMax Horn
svn-id: r5717
2002-11-25Add a few EditGame options. Honor game-specific fullScreen from the LauncherJames Brown
svn-id: r5715
2002-11-23FIXME in pickupObjectOld should be obsolete nowMax Horn
svn-id: r5702
2002-11-23Fixed invalid ImSetTrigger invocations, which fixes invalid do_command(0) calls.Jamieson Christian
Also included is eriktorbjorn's fix for Adlib instrument setup. svn-id: r5701
2002-11-23fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ↵Max Horn
implemented, though); some cleanup svn-id: r5699
2002-11-22fix for bug #602351 (to many fades in Zak256)Max Horn
svn-id: r5695
2002-11-22cleanupMax Horn
svn-id: r5694
2002-11-22fix for bug #642229 (ScummVM strings can contain null bytes, so strcpy ↵Max Horn
doesn't work svn-id: r5693
2002-11-22changed the key input system in NewGUI: pass both the keycode and the ascii ↵Max Horn
value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) svn-id: r5691
2002-11-22Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't ↵James Brown
reveil any hangs introduced, but watch out for minor actor movement regressions. svn-id: r5689
2002-11-21Fixed Adlib instruments not getting initialized in certain cases.Jamieson Christian
svn-id: r5688
2002-11-21Revamped Adlib functionality.Jamieson Christian
IMuseAdlib is defunct. New MidiDriver_ADLIB device. Simon 1/2 now supports Adlib. svn-id: r5677
2002-11-21applied patch: #641704Paweł Kołodziejski
svn-id: r5675
2002-11-21indent fixMax Horn
svn-id: r5664
2002-11-21revamped build system somewhat: 'modules' like scumm, simon, gui etc. now ↵Max Horn
all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM svn-id: r5653
2002-11-20Do not exit the engine if a video file is missing - apologies to the 1 Gb ↵Nicolas Bacca
Microdrive market :) svn-id: r5644
2002-11-20add top arrow and indy3 to the inventory arrow fix. the spacing and text ↵Jonathan Gray
handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :) svn-id: r5641
2002-11-20partial fix for bug #613109Max Horn
svn-id: r5639
2002-11-20Support MAC music tracks even in -eadlib modeJamieson Christian
svn-id: r5636
2002-11-20remove accidental debug that some people seem to believe is a cause of ↵James Brown
crashes :P svn-id: r5628
2002-11-19Volume control fixesJamieson Christian
svn-id: r5623
2002-11-19cleanupMax Horn
svn-id: r5622
2002-11-19Added MonkeyVGA copy protection bypass, patch #640546Travis Howell
svn-id: r5616
2002-11-19Change error display for WinCENicolas Bacca
svn-id: r5605
2002-11-19fix warning when compiling w/o vorbis/mp3 supportMax Horn
svn-id: r5603
2002-11-19Patch #639699: SAM: Fix for graphics glitchMax Horn
svn-id: r5601
2002-11-18fixed warningMax Horn
svn-id: r5599
2002-11-18Revert patch 638253, causes Dig regressionsJames Brown
svn-id: r5594
2002-11-17Fixes to Master/SFX/Music volumes:Jamieson Christian
- All are in 0-255 range now. No 0-127 mismatches. - Master volume now affects SFX and Music, consistent with LEC behavior. - The [ and ] keys now affect Music volume, not Master. Consistent with LEC behavior. Also changed [ and ] increment to 16, for 256/16 = 16 volume increments outside the GUI. svn-id: r5592
2002-11-17hack around another null dref for indy3, fixes 639201Jonathan Gray
svn-id: r5588
2002-11-16remove unused variableMax Horn
svn-id: r5587
2002-11-16[Bug 590646] Fixed problem with small blips of music playingJamieson Christian
when master/music volumes are changed in the ScummVM GUI. svn-id: r5581
2002-11-16DIG: fixed subtitles in Space Time Six smush moviePaweł Kołodziejski
svn-id: r5580
2002-11-16Make alignment fans (PPC + EVC) happyNicolas Bacca
svn-id: r5578
2002-11-15added draw smush subtitles mode 9Paweł Kołodziejski
svn-id: r5576
2002-11-15changed warnings to debug messagesPaweł Kołodziejski
svn-id: r5574
2002-11-15Hack for bug 636433James Brown
svn-id: r5562
2002-11-15Don't allow F5 key to be passed back to the game. Stops in-game dialog from ↵James Brown
displaying after save/loads in indy3 svn-id: r5561