aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Expand)Author
2003-05-31cleanupMax Horn
2003-05-31cleanupMax Horn
2003-05-31begone, evil typo!Max Horn
2003-05-31added hack to make The Dig work again, tbus might break all sorts of other th...Max Horn
2003-05-31fixed warningMax Horn
2003-05-31apply V6 elevation change to V8, tooMax Horn
2003-05-31Made thread-safe.Jochen Hoenicke
2003-05-31fix for part of bug #630570Max Horn
2003-05-31some box debugging codeMax Horn
2003-05-31ah well. just get rid of this again. this fixes some actor freezes in The Dig...Max Horn
2003-05-31don't be so verbose on low debug levelsMax Horn
2003-05-31added box matrix debug commandMax Horn
2003-05-31renamed walk_script/talk_script -> walkScript/talkScriptMax Horn
2003-05-31perform y ciping for box polygons, too (avoids crashes)Max Horn
2003-05-31fixed debugger command params bugMax Horn
2003-05-31Amiga specific code is only require for Amiga versions of indy4 and monkey2Travis Howell
2003-05-31Fix typo in previous commitTorbjörn Andersson
2003-05-31Set the "machine speed" variable for V2 games. I think it's safe to assumeTorbjörn Andersson
2003-05-31fixed mismatch between declaration and implementationMax Horn
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...Max Horn
2003-05-31FIXME comment addedMax Horn
2003-05-31cleanupMax Horn
2003-05-31Added missing random freqmod entries (water doesn't beep anymore :)Jochen Hoenicke
2003-05-31Cleaned up the sample generator.Jochen Hoenicke
2003-05-31fixed bug #739560: COMI: crash at start of part IIIMax Horn
2003-05-31make some stuff privateMax Horn
2003-05-30oopsMax Horn
2003-05-30Use language index for The Dig, tooMax Horn
2003-05-30continously opening and closing the language.bnd file is rather inefficient. ...Max Horn
2003-05-30Workaround for bug #746349Max Horn
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the o...Max Horn
2003-05-30some cheap doxygen docs; cleanupMax Horn
2003-05-30use decompressBomp instead of smush_decode_codec1Max Horn
2003-05-30made decompressBomp use bompDecodeLineMax Horn
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
2003-05-30cleanupMax Horn
2003-05-30code unificationMax Horn
2003-05-30cleanupMax Horn
2003-05-30modified o5_getClosestObjActor to find actors/objects more than 255 pixels awayMax Horn
2003-05-30Modified version of erik's patch #745986: Experimental V2 mouseover stuffMax Horn
2003-05-30V2 verb highlighting (good one, erik :-)Max Horn
2003-05-30cleanup; removed last horizontal bound check from updateDirtyRect -> now all ...Max Horn
2003-05-30removed more harmful clippingMax Horn
2003-05-30removed debug output (checked that in by accident)Max Horn
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
2003-05-30this clip is bad: it's not needed (we clip later anyway), and it clips too muchMax Horn
2003-05-30fix The Dig 'hang' regressionMax Horn
2003-05-30work around nexus crash (only in old savegames?)Max Horn
2003-05-29more camera splitingMax Horn
2003-05-29added some doxygen comments to common/system.h; cleaned up the OSystem interf...Max Horn