Age | Commit message (Expand) | Author |
2003-05-04 | much better, but still buggy | Max Horn |
2003-05-04 | cleanup | Max Horn |
2003-05-04 | make readVar debug output slightly more useful | Max Horn |
2003-05-04 | and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfau... | Max Horn |
2003-05-04 | yet more v2 fixes & cleanup | Max Horn |
2003-05-04 | more v2 fixes; cleanup | Max Horn |
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn |
2003-05-04 | don't segfault when starting maniac | Jonathan Gray |
2003-05-04 | fixed o2_delay | Max Horn |
2003-05-04 | o5_dummy -> o2_dummy (it's not used by the V5 code at all...) | Max Horn |
2003-05-04 | decode string properly in o2_printEgo | Max Horn |
2003-05-04 | typo; added comment | Max Horn |
2003-05-03 | Patch #731613: debugger tab-completion (thanks, Willem!) | Max Horn |
2003-05-03 | temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ... | Max Horn |
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn |
2003-05-03 | reordered iMuseDigital stuff to be next to each other | Max Horn |
2003-05-03 | only moved stuff (to group sound related stuff) | Max Horn |
2003-05-03 | seems to be the right thing to do... | Jonathan Gray |
2003-05-03 | Patch #731760: LOOM: "Bobbin walks backwards" hack | Max Horn |
2003-05-03 | hack around v2 o2_delay problem | James Brown |
2003-05-03 | added music looping for MonkeyVGA/EGA and Indy3 | Max Horn |
2003-05-03 | slightly better hack because it will work with loaded games, too, and doesn't... | Max Horn |
2003-05-03 | fix for my hack :-) | Max Horn |
2003-05-03 | hack that avoids buglet where music doesn't stop in MonkeyVGA/EGA | Max Horn |
2003-05-03 | Remove some test stuff | James Brown |
2003-05-03 | Fix assert with hack return. Need to fix these !a things properly one day. | James Brown |
2003-05-03 | .. er, let's try that again | James Brown |
2003-05-03 | o2_actorSet fix from forum | James Brown |
2003-05-02 | shouldn't work so late at night, only make mistakes | Max Horn |
2003-05-01 | umpf | Max Horn |
2003-05-01 | cleanup | Max Horn |
2003-05-01 | tweaked music syncing once more. This approach should be much more flexible, ... | Max Horn |
2003-05-01 | fixed music tempo in indy3/monkeyvga etc. | Max Horn |
2003-05-01 | fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for GF_O... | Max Horn |
2003-05-01 | khalek, your patch didn't handle Indy (the original cause for my patch). This... | Max Horn |
2003-05-01 | off by one error | Jonathan Gray |
2003-05-01 | Raise _maxHeapThreshold for zak256 | Travis Howell |
2003-05-01 | unbreak costumes in most games | Jonathan Gray |
2003-05-01 | Fixed bug #730030: INDY3: Crash when loading new savegames | Max Horn |
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music sync... | Max Horn |
2003-04-30 | assert in compile mode expands to ... nnothing! | Max Horn |
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn |
2003-04-30 | Patch #730309: DEBUGGER: Command to list Loom drafts | Max Horn |
2003-04-30 | moved screen mutex from smush into SDL backend (other backends have to make s... | Max Horn |
2003-04-30 | PalmOS changes | Max Horn |
2003-04-30 | use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access pro... | Max Horn |
2003-04-30 | compilation fix | Jonathan Gray |
2003-04-30 | don't clobber variable for these small header games | Jonathan Gray |
2003-04-30 | som changes to make Palm OS happy | Max Horn |
2003-04-30 | cleanup | Max Horn |