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AgeCommit message (Expand)Author
2003-05-04much better, but still buggyMax Horn
2003-05-04cleanupMax Horn
2003-05-04make readVar debug output slightly more usefulMax Horn
2003-05-04and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfau...Max Horn
2003-05-04yet more v2 fixes & cleanupMax Horn
2003-05-04more v2 fixes; cleanupMax Horn
2003-05-04cleanup; got rid of o2_printEgoMax Horn
2003-05-04don't segfault when starting maniacJonathan Gray
2003-05-04fixed o2_delayMax Horn
2003-05-04o5_dummy -> o2_dummy (it's not used by the V5 code at all...)Max Horn
2003-05-04decode string properly in o2_printEgoMax Horn
2003-05-04typo; added commentMax Horn
2003-05-03Patch #731613: debugger tab-completion (thanks, Willem!)Max Horn
2003-05-03temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ...Max Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-05-03reordered iMuseDigital stuff to be next to each otherMax Horn
2003-05-03only moved stuff (to group sound related stuff)Max Horn
2003-05-03seems to be the right thing to do...Jonathan Gray
2003-05-03Patch #731760: LOOM: "Bobbin walks backwards" hackMax Horn
2003-05-03hack around v2 o2_delay problemJames Brown
2003-05-03added music looping for MonkeyVGA/EGA and Indy3Max Horn
2003-05-03slightly better hack because it will work with loaded games, too, and doesn't...Max Horn
2003-05-03fix for my hack :-)Max Horn
2003-05-03hack that avoids buglet where music doesn't stop in MonkeyVGA/EGAMax Horn
2003-05-03Remove some test stuffJames Brown
2003-05-03Fix assert with hack return. Need to fix these !a things properly one day.James Brown
2003-05-03.. er, let's try that againJames Brown
2003-05-03o2_actorSet fix from forumJames Brown
2003-05-02shouldn't work so late at night, only make mistakesMax Horn
2003-05-01umpfMax Horn
2003-05-01cleanupMax Horn
2003-05-01tweaked music syncing once more. This approach should be much more flexible, ...Max Horn
2003-05-01fixed music tempo in indy3/monkeyvga etc.Max Horn
2003-05-01fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for GF_O...Max Horn
2003-05-01khalek, your patch didn't handle Indy (the original cause for my patch). This...Max Horn
2003-05-01off by one errorJonathan Gray
2003-05-01Raise _maxHeapThreshold for zak256Travis Howell
2003-05-01unbreak costumes in most gamesJonathan Gray
2003-05-01Fixed bug #730030: INDY3: Crash when loading new savegamesMax Horn
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music sync...Max Horn
2003-04-30assert in compile mode expands to ... nnothing!Max Horn
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
2003-04-30Patch #730309: DEBUGGER: Command to list Loom draftsMax Horn
2003-04-30moved screen mutex from smush into SDL backend (other backends have to make s...Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-30use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access pro...Max Horn
2003-04-30compilation fixJonathan Gray
2003-04-30don't clobber variable for these small header gamesJonathan Gray
2003-04-30som changes to make Palm OS happyMax Horn
2003-04-30cleanupMax Horn