Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-28 | correction | Gregory Montoir | |
svn-id: r15928 | |||
2004-11-28 | Fixing actor regression in The Dig caused by my previous changes | Max Horn | |
svn-id: r15927 | |||
2004-11-28 | Fix AKOS clipping issues at the left/right border of the screen (smooth ↵ | Max Horn | |
scrolling regression) svn-id: r15926 | |||
2004-11-28 | Print some camera info | Max Horn | |
svn-id: r15925 | |||
2004-11-27 | md5 update | Gregory Montoir | |
svn-id: r15924 | |||
2004-11-27 | Fix for bug #1067982 (DIG: Parallax scrolling in library semi-broken) | Max Horn | |
svn-id: r15923 | |||
2004-11-27 | fixed potiential problem in scumm save/load code | Gregory Montoir | |
svn-id: r15922 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-27 | Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ↵ | Max Horn | |
SCUMM now uses the appendable stream directly svn-id: r15919 | |||
2004-11-27 | cleanup | Max Horn | |
svn-id: r15917 | |||
2004-11-27 | Use modern form of setupPremix | Max Horn | |
svn-id: r15915 | |||
2004-11-27 | Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵ | Max Horn | |
some very specialised methods svn-id: r15914 | |||
2004-11-27 | To really, truly fix the multi-midi race condition, the adlib driver is now ↵ | Jerome Fisher | |
always created before iMuse initialisation. This necessitated removing the multimidi toggle from the debug console. svn-id: r15912 | |||
2004-11-27 | - driver being NULL there is perfectly fine, Fingolfin :) | Jerome Fisher | |
DCVS: ---------------------------------------------------------------------- svn-id: r15910 | |||
2004-11-27 | Make Array stuff part of the V6 engine class (note: it's a bit confusing to ↵ | Max Horn | |
have two different ArrayHeader structs, maybe we should rename them?) svn-id: r15909 | |||
2004-11-27 | Reduce code duplication | Max Horn | |
svn-id: r15908 | |||
2004-11-27 | Fixing some evil behaviour | Max Horn | |
svn-id: r15907 | |||
2004-11-27 | No longer stubs | Travis Howell | |
svn-id: r15906 | |||
2004-11-27 | Revert opcode EF merge, HE72 uses different array structure. | Travis Howell | |
svn-id: r15905 | |||
2004-11-27 | Don't use directory param of File::open unless you have to | Max Horn | |
svn-id: r15904 | |||
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-11-26 | paranoia | Max Horn | |
svn-id: r15900 | |||
2004-11-26 | The Adlib MidiDriver is now initialised immediately when it is determined ↵ | Jerome Fisher | |
that it may be used. Doing this lazily potentially deadlocked when using MT-32 emulation in mixed MIDI/Adlib mode. svn-id: r15899 | |||
2004-11-26 | renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a ↵ | Gregory Montoir | |
duplicate of o70_unknownEF svn-id: r15896 | |||
2004-11-25 | Turn the v1 member in the costume renderers into a function local object ↵ | Max Horn | |
(used to be a member var) svn-id: r15887 | |||
2004-11-25 | Initialize variable to avoid warning and possibly undefined behaviour. | Torbjörn Andersson | |
svn-id: r15879 | |||
2004-11-24 | (Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of ↵ | Max Horn | |
performance) -- remember, busy waiting is almost always bad, esp. when waiting for another thread... svn-id: r15875 | |||
2004-11-24 | Some code transformations (no functional change) | Max Horn | |
svn-id: r15874 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | renamed some HE opcodes | Gregory Montoir | |
svn-id: r15869 | |||
2004-11-23 | Moved bootscript loading into go(), where it belongs | Max Horn | |
svn-id: r15868 | |||
2004-11-23 | Revert small part of recent WizImage changes, caused regressions. | Travis Howell | |
svn-id: r15867 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-22 | Renamed unkMessage2 to showMessageDialog; use printString() in ↵ | Max Horn | |
script_v100he.cpp, too svn-id: r15862 | |||
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir | |
Next step : move all the wiz related stuff to a specific class/struct. svn-id: r15860 | |||
2004-11-21 | as the comment suggested, I rearranged the 3DO strip decoding function. ↵ | Gregory Montoir | |
Please, someone owning the 3DO games, test that this doesn't cause any regressions ! svn-id: r15858 | |||
2004-11-21 | HE wiz stuff update | Gregory Montoir | |
svn-id: r15857 | |||
2004-11-21 | o90_unknown24 implementation | Gregory Montoir | |
svn-id: r15856 | |||
2004-11-21 | Applied one of my suggested fixes for bug #1060568. Let's see if it causes | Torbjörn Andersson | |
any regressions... svn-id: r15855 | |||
2004-11-21 | Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack ↵ | Max Horn | |
enabling keyboard fights to allow controlling conversations via number keys again svn-id: r15853 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | Move most heavy initialization from engine constructor to mainInit() | Eugene Sandulenko | |
method which is called from go(). This ensures that extrapath is added to list od default directories after all other paths. svn-id: r15815 | |||
2004-11-13 | minor Wiz stuff update | Gregory Montoir | |
svn-id: r15798 | |||
2004-11-10 | This is really an IMA codec... | Max Horn | |
svn-id: r15776 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15773 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15759 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-06 | Major MT-32 emu overhaul based on KingGuppy's code. | Eugene Sandulenko | |
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715 | |||
2004-11-05 | Typo | Travis Howell | |
svn-id: r15713 |