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AgeCommit message (Expand)Author
2003-06-05converted from struc to class and added a function to update _numStrips, need...Bertrand Augereau
2003-06-05added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve...Bertrand Augereau
2003-06-05there are a few places in maniac and zakdemo where we *do* have to store the ...Max Horn
2003-06-05finished my drawBitmap optimisationsMax Horn
2003-06-04some more cleanupMax Horn
2003-06-04some cleanup & refactoring (CJK fonts have proper shadows now, for example); ...Max Horn
2003-06-04looks like a glitch?Max Horn
2003-06-04put a setFeatures member that allows to precompute game-wide stuff, such as C...Bertrand Augereau
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
2003-06-04fixed compilation for vc6Paweł Kołodziejski
2003-06-04fix warningPaweł Kołodziejski
2003-06-04init _CJKMode properly, in all casesMax Horn
2003-06-04cleanupMax Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-06-04Don't attempt to play music/sfx on v1 gamesTravis Howell
2003-06-04Add MANIAC64 to these two MANIAC checksTravis Howell
2003-06-04readClassicIndexFile updates from aquadranJonathan Gray
2003-06-04Save a bit of space for PalmOSChris Apers
2003-06-04V2 mouse cursor, for that extra retro feelTorbjörn Andersson
2003-06-03fix flashlight in MMMax Horn
2003-06-02use enqueueText for FT, tooMax Horn
2003-06-02cleanupMax Horn
2003-06-02moved blast text code to string.cppMax Horn
2003-06-02seems this breaks in FT; not yet sure why, but disabling this in FT till some...Max Horn
2003-06-02experimental change: replaced drawDescString with enqueueText. fixes text-lef...Max Horn
2003-06-02more v1 load directory ...Paweł Kołodziejski
2003-06-02added load directory support for v1 gamesPaweł Kołodziejski
2003-06-02make V2 games use transition effectsMax Horn
2003-06-02wtf is this doing here?!Max Horn
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-06-02fix for indy3 VGA script bug (bug #743314)Max Horn
2003-06-02cleanup color cyclcing code; also perform color cycling on 'indirect' palette...Max Horn
2003-06-01Hack to fix odd usage of the ParameterFaderJamieson Christian
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost under...Max Horn
2003-06-01I forgot one note_length entry.Jochen Hoenicke
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
2003-06-01Also call playerV2->set_master_volume when playerV2 exists.Jochen Hoenicke
2003-06-01Reverted the recent o5_getClosestObjActor() change and fixed it byTorbjörn Andersson
2003-06-01Added new note-lengths of indy3ega/loom. Fixed internote spacing.Jochen Hoenicke
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-06-01This didn't look logical, and could (in theory) lead to mask being drawn but ...Max Horn
2003-06-01cleanupMax Horn
2003-06-01cleanup / added comments / code unificationMax Horn
2003-06-01fix gcc compileOliver Kiehl
2003-06-01Reversing for the time beingNicolas Bacca
2003-06-01Bypass Sam & Max floppy copy protectionNicolas Bacca
2003-06-01Fixed MT-32 welcome messageJamieson Christian
2003-06-01Some last SysEx cleanup.Jamieson Christian