Age | Commit message (Expand) | Author |
2003-06-05 | converted from struc to class and added a function to update _numStrips, need... | Bertrand Augereau |
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve... | Bertrand Augereau |
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ... | Max Horn |
2003-06-05 | finished my drawBitmap optimisations | Max Horn |
2003-06-04 | some more cleanup | Max Horn |
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ... | Max Horn |
2003-06-04 | looks like a glitch? | Max Horn |
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as C... | Bertrand Augereau |
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn |
2003-06-04 | fixed compilation for vc6 | Paweł Kołodziejski |
2003-06-04 | fix warning | Paweł Kołodziejski |
2003-06-04 | init _CJKMode properly, in all cases | Max Horn |
2003-06-04 | cleanup | Max Horn |
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s... | Max Horn |
2003-06-04 | Don't attempt to play music/sfx on v1 games | Travis Howell |
2003-06-04 | Add MANIAC64 to these two MANIAC checks | Travis Howell |
2003-06-04 | readClassicIndexFile updates from aquadran | Jonathan Gray |
2003-06-04 | Save a bit of space for PalmOS | Chris Apers |
2003-06-04 | V2 mouse cursor, for that extra retro feel | Torbjörn Andersson |
2003-06-03 | fix flashlight in MM | Max Horn |
2003-06-02 | use enqueueText for FT, too | Max Horn |
2003-06-02 | cleanup | Max Horn |
2003-06-02 | moved blast text code to string.cpp | Max Horn |
2003-06-02 | seems this breaks in FT; not yet sure why, but disabling this in FT till some... | Max Horn |
2003-06-02 | experimental change: replaced drawDescString with enqueueText. fixes text-lef... | Max Horn |
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski |
2003-06-02 | added load directory support for v1 games | Paweł Kołodziejski |
2003-06-02 | make V2 games use transition effects | Max Horn |
2003-06-02 | wtf is this doing here?! | Max Horn |
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown |
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that exp... | Max Horn |
2003-06-02 | fix for indy3 VGA script bug (bug #743314) | Max Horn |
2003-06-02 | cleanup color cyclcing code; also perform color cycling on 'indirect' palette... | Max Horn |
2003-06-01 | Hack to fix odd usage of the ParameterFader | Jamieson Christian |
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn |
2003-06-01 | charset masking fixes, mostly for The Dig (hey I think I finally almost under... | Max Horn |
2003-06-01 | I forgot one note_length entry. | Jochen Hoenicke |
2003-06-01 | Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. | Jochen Hoenicke |
2003-06-01 | Also call playerV2->set_master_volume when playerV2 exists. | Jochen Hoenicke |
2003-06-01 | Reverted the recent o5_getClosestObjActor() change and fixed it by | Torbjörn Andersson |
2003-06-01 | Added new note-lengths of indy3ega/loom. Fixed internote spacing. | Jochen Hoenicke |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-06-01 | This didn't look logical, and could (in theory) lead to mask being drawn but ... | Max Horn |
2003-06-01 | cleanup | Max Horn |
2003-06-01 | cleanup / added comments / code unification | Max Horn |
2003-06-01 | fix gcc compile | Oliver Kiehl |
2003-06-01 | Reversing for the time being | Nicolas Bacca |
2003-06-01 | Bypass Sam & Max floppy copy protection | Nicolas Bacca |
2003-06-01 | Fixed MT-32 welcome message | Jamieson Christian |
2003-06-01 | Some last SysEx cleanup. | Jamieson Christian |