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AgeCommit message (Expand)Author
2003-09-06Update commentTravis Howell
2003-09-06zak256 partial sfx loops are working fine.Travis Howell
2003-09-06Search header of Amiga V2 games for rate and volume.Travis Howell
2003-09-06Remove sound looping hack for v2 amiga games.Travis Howell
2003-09-06Don't let Amiga and Platform options cancel each other out for Amiga support.Travis Howell
2003-09-05rearranged GameFeatures constants a bitMax Horn
2003-09-05added whitespace, added FIXME commentMax Horn
2003-09-05some paranoid cleanupMax Horn
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
2003-09-05any reasons for playing bundle sounds at 50% volume?Max Horn
2003-09-05added default volume/pan valuesMax Horn
2003-09-05cleaned up sound/mixer.h a bit; renamed some mixer methods for consistencyMax Horn
2003-09-05made default case outputs a bit more consistentMax Horn
2003-09-05removed duplicate checkMax Horn
2003-09-05updated commented out to work againMax Horn
2003-09-05fixed a warning from the IBM C++ compilerMax Horn
2003-09-05Add to config as int for now.Travis Howell
2003-09-05OopsTravis Howell
2003-09-05*** empty log message ***Travis Howell
2003-09-05Add mac check.Travis Howell
2003-09-05Use --platform option, instead of system specific options.Travis Howell
2003-09-05Remove warningTravis Howell
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-09-05fixes for uninitialized pan and volumePaweł Kołodziejski
2003-09-05Changeing warning to debug, since we know functions purpuse and it seems to b...Travis Howell
2003-09-05Correction from Hibernatus, is used in fm towns games too.Travis Howell
2003-09-05Corrections for Amiga V2/V3 games from unused.Travis Howell
2003-09-04Leave SPK resources in monkey1 disabled too.Travis Howell
2003-09-04monkey has no native midi resources and SPK isn't support yet.Travis Howell
2003-09-04Gave the "monkey" target the same sound flags as the "monkey1" target. AtTorbjörn Andersson
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ...Jonathan Gray
2003-09-03add some stub cases for later humongous games, queue loading and a decodePars...Jonathan Gray
2003-09-02remove unused variableJonathan Gray
2003-09-02imuse digi use mixer volume and pan control nowPaweł Kołodziejski
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
2003-09-02changed sounds volume to original volume level, and fixed sounds in bass introPaweł Kołodziejski
2003-09-02fixed if checkPaweł Kołodziejski
2003-09-02Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak.Travis Howell
2003-09-01Add sound looping for Amiga zak/maniacTravis Howell
2003-09-01Fix from Hibernatus, indy3 has black shadowsTravis Howell
2003-09-01added sound handle stuff to mixer streamsPaweł Kołodziejski
2003-09-01Add v1 maniac load/save screen supportTravis Howell
2003-09-01Add missing breakTravis Howell
2003-09-01Minor cleanup of color cycle resource loadingTravis Howell
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
2003-09-01Add CD audio check for loomcdTravis Howell
2003-09-01Override default initial setting of subtitles enabled in loomcdTravis Howell
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski