Age | Commit message (Expand) | Author |
2003-09-05 | updated commented out to work again | Max Horn |
2003-09-05 | fixed a warning from the IBM C++ compiler | Max Horn |
2003-09-05 | Add to config as int for now. | Travis Howell |
2003-09-05 | Oops | Travis Howell |
2003-09-05 | *** empty log message *** | Travis Howell |
2003-09-05 | Add mac check. | Travis Howell |
2003-09-05 | Use --platform option, instead of system specific options. | Travis Howell |
2003-09-05 | Remove warning | Travis Howell |
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ve... | Travis Howell |
2003-09-05 | fixes for uninitialized pan and volume | Paweł Kołodziejski |
2003-09-05 | Changeing warning to debug, since we know functions purpuse and it seems to b... | Travis Howell |
2003-09-05 | Correction from Hibernatus, is used in fm towns games too. | Travis Howell |
2003-09-05 | Corrections for Amiga V2/V3 games from unused. | Travis Howell |
2003-09-04 | Leave SPK resources in monkey1 disabled too. | Travis Howell |
2003-09-04 | monkey has no native midi resources and SPK isn't support yet. | Travis Howell |
2003-09-04 | Gave the "monkey" target the same sound flags as the "monkey1" target. At | Torbjörn Andersson |
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson |
2003-09-03 | add a bunch of known targets for some of the newer humongous games, maybe we ... | Jonathan Gray |
2003-09-03 | add some stub cases for later humongous games, queue loading and a decodePars... | Jonathan Gray |
2003-09-02 | remove unused variable | Jonathan Gray |
2003-09-02 | imuse digi use mixer volume and pan control now | Paweł Kołodziejski |
2003-09-02 | Add missing verbOps cse for loomcd, needs work. | Travis Howell |
2003-09-02 | This changes applies to both version 3 and 4, according to disasm. | Travis Howell |
2003-09-02 | changed sounds volume to original volume level, and fixed sounds in bass intro | Paweł Kołodziejski |
2003-09-02 | fixed if check | Paweł Kołodziejski |
2003-09-02 | Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak. | Travis Howell |
2003-09-01 | Add sound looping for Amiga zak/maniac | Travis Howell |
2003-09-01 | Fix from Hibernatus, indy3 has black shadows | Travis Howell |
2003-09-01 | added sound handle stuff to mixer streams | Paweł Kołodziejski |
2003-09-01 | Add v1 maniac load/save screen support | Travis Howell |
2003-09-01 | Add missing break | Travis Howell |
2003-09-01 | Minor cleanup of color cycle resource loading | Travis Howell |
2003-09-01 | Add work around for color cycling been used in monkeyvga when it shouldn't. | Travis Howell |
2003-09-01 | Add CD audio check for loomcd | Travis Howell |
2003-09-01 | Override default initial setting of subtitles enabled in loomcd | Travis Howell |
2003-08-31 | added mixer features: volume and pan control per channel | Paweł Kołodziejski |
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray |
2003-08-31 | some things needed for supporting original save/load screens in v3 games, doe... | Jonathan Gray |
2003-08-30 | Very basic sfx support for Amiga version of maniac/zak | Travis Howell |
2003-08-30 | Alter last commit, since looping would never be stopped on Mac version. | Travis Howell |
2003-08-30 | *** empty log message *** | Travis Howell |
2003-08-30 | indy3ega [mac] use same sound effects format as indy3ega [amiga] | Travis Howell |
2003-08-30 | Update comment | Travis Howell |
2003-08-30 | Fixed bad AND operator. May invalidate savegames from the last 24 hours | Jamieson Christian |
2003-08-30 | Adjust music timer for game with no music support. | Travis Howell |
2003-08-29 | Opcode change to load/save screen in original loom | Travis Howell |
2003-08-29 | Adjust music timer | Travis Howell |
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom curso... | Jonathan Gray |
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell |
2003-08-29 | Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut... | Travis Howell |