Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-26 | renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a ↵ | Gregory Montoir | |
duplicate of o70_unknownEF svn-id: r15896 | |||
2004-11-25 | Turn the v1 member in the costume renderers into a function local object ↵ | Max Horn | |
(used to be a member var) svn-id: r15887 | |||
2004-11-25 | Initialize variable to avoid warning and possibly undefined behaviour. | Torbjörn Andersson | |
svn-id: r15879 | |||
2004-11-24 | (Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of ↵ | Max Horn | |
performance) -- remember, busy waiting is almost always bad, esp. when waiting for another thread... svn-id: r15875 | |||
2004-11-24 | Some code transformations (no functional change) | Max Horn | |
svn-id: r15874 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | renamed some HE opcodes | Gregory Montoir | |
svn-id: r15869 | |||
2004-11-23 | Moved bootscript loading into go(), where it belongs | Max Horn | |
svn-id: r15868 | |||
2004-11-23 | Revert small part of recent WizImage changes, caused regressions. | Travis Howell | |
svn-id: r15867 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-22 | Renamed unkMessage2 to showMessageDialog; use printString() in ↵ | Max Horn | |
script_v100he.cpp, too svn-id: r15862 | |||
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir | |
Next step : move all the wiz related stuff to a specific class/struct. svn-id: r15860 | |||
2004-11-21 | as the comment suggested, I rearranged the 3DO strip decoding function. ↵ | Gregory Montoir | |
Please, someone owning the 3DO games, test that this doesn't cause any regressions ! svn-id: r15858 | |||
2004-11-21 | HE wiz stuff update | Gregory Montoir | |
svn-id: r15857 | |||
2004-11-21 | o90_unknown24 implementation | Gregory Montoir | |
svn-id: r15856 | |||
2004-11-21 | Applied one of my suggested fixes for bug #1060568. Let's see if it causes | Torbjörn Andersson | |
any regressions... svn-id: r15855 | |||
2004-11-21 | Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack ↵ | Max Horn | |
enabling keyboard fights to allow controlling conversations via number keys again svn-id: r15853 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | Move most heavy initialization from engine constructor to mainInit() | Eugene Sandulenko | |
method which is called from go(). This ensures that extrapath is added to list od default directories after all other paths. svn-id: r15815 | |||
2004-11-13 | minor Wiz stuff update | Gregory Montoir | |
svn-id: r15798 | |||
2004-11-10 | This is really an IMA codec... | Max Horn | |
svn-id: r15776 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15773 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15759 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-06 | Major MT-32 emu overhaul based on KingGuppy's code. | Eugene Sandulenko | |
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715 | |||
2004-11-05 | Typo | Travis Howell | |
svn-id: r15713 | |||
2004-11-05 | Add patch #1060453 - MIVGA: Actor Scale Patch | Travis Howell | |
svn-id: r15712 | |||
2004-10-24 | Fun shops start. | Travis Howell | |
svn-id: r15680 | |||
2004-10-24 | Revert, in order to be backwards compatbile with saved games. | Travis Howell | |
svn-id: r15678 | |||
2004-10-24 | Add correct actor number values for a few HE games. | Travis Howell | |
svn-id: r15677 | |||
2004-10-24 | *** empty log message *** | Travis Howell | |
svn-id: r15675 | |||
2004-10-24 | Ooops | Travis Howell | |
svn-id: r15674 | |||
2004-10-24 | Move number of actors to scumm settings. | Travis Howell | |
The amount of actors in HE games changes a lot between games. svn-id: r15673 | |||
2004-10-24 | Only 20 actors in Sam & Max. | Travis Howell | |
svn-id: r15672 | |||
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn | |
svn-id: r15671 | |||
2004-10-23 | Still needed for RU freddicove | Travis Howell | |
svn-id: r15667 | |||
2004-10-22 | Whitespace | Torbjörn Andersson | |
svn-id: r15647 | |||
2004-10-21 | Patch #1048326 Better MT-32 support | Eugene Sandulenko | |
svn-id: r15635 | |||
2004-10-19 | Help PalmOS (and more ?) to save memory | Chris Apers | |
svn-id: r15611 | |||
2004-10-18 | _images not required. | Travis Howell | |
Free extra HE resources on exit. svn-id: r15605 | |||
2004-10-18 | Add keyboard control for HE80+ games. | Travis Howell | |
svn-id: r15604 | |||
2004-10-18 | Typos | Travis Howell | |
svn-id: r15603 | |||
2004-10-18 | Leftover | Travis Howell | |
svn-id: r15602 | |||
2004-10-18 | Cleanup | Travis Howell | |
svn-id: r15601 | |||
2004-10-18 | Correction/cleanup. | Travis Howell | |
svn-id: r15600 | |||
2004-10-18 | Extra case used in fbear introduction, no purpose. | Travis Howell | |
svn-id: r15599 | |||
2004-10-17 | Fix compilation. | Eugene Sandulenko | |
svn-id: r15598 | |||
2004-10-17 | cleanup | Max Horn | |
svn-id: r15597 | |||
2004-10-17 | Color correction for HE70+ strings. | Travis Howell | |
svn-id: r15586 |