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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-08-23
add readMAXS debug statement
Jonathan Gray
2004-08-23
fix compilation by removing what was presumably a typo
Jonathan Gray
2004-08-23
Add opcode
Travis Howell
2004-08-23
Fix bug, actually a typo introduced with last cursors improvements. It crashed
Eugene Sandulenko
2004-08-23
A few changes for freddemo
Travis Howell
2004-08-22
Cursor code cleanup
Max Horn
2004-08-22
Basic start on freddemo (old version)
Travis Howell
2004-08-22
If bug still occurs, the problem is elsewhere.
Travis Howell
2004-08-22
Quick & dirty HACK to allow building the SCUMM plugin again; this will break ...
Max Horn
2004-08-22
Change to invalid, should never be called
Travis Howell
2004-08-22
Make function protected again
Travis Howell
2004-08-22
Switch to debug channel
Travis Howell
2004-08-22
No longer required
Travis Howell
2004-08-22
Switch smush debug to channel
Travis Howell
2004-08-22
Removed obsolete TODO
Max Horn
2004-08-22
Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)
Max Horn
2004-08-22
Original games used blastTextQueue size of 50.
Travis Howell
2004-08-22
Ooops
Travis Howell
2004-08-22
Mac. version of indy3 uses VAR_VIDEOMODE value of 50
Travis Howell
2004-08-21
HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1)
Max Horn
2004-08-21
Removed some obsolete TODO comments
Max Horn
2004-08-21
Also used in Atari ST versions.
Travis Howell
2004-08-21
Used in Amiga versions
Travis Howell
2004-08-21
Skip copy protection screen in indy3ega.
Travis Howell
2004-08-21
Comment no longer valid
Travis Howell
2004-08-21
All FM Towns versions set VAR_VIDEOMODE to 42.
Travis Howell
2004-08-21
Missed a spot
Travis Howell
2004-08-21
Missed one spot
Travis Howell
2004-08-21
Change to allow FM Towns platform to be used with later games
Travis Howell
2004-08-21
FM Towns version of MI2 seems to use different value too.
Travis Howell
2004-08-20
Enable original method of skipping copy protection
Travis Howell
2004-08-19
Enable function
Travis Howell
2004-08-18
Correction from disasm.
Travis Howell
2004-08-18
Causes name to be lost in the Dig too.
Travis Howell
2004-08-17
Typo
Travis Howell
2004-08-17
This check is Sam & Max specific, doesn't exist in other games.
Travis Howell
2004-08-16
Added another sanity assert (I got one crash in this sport while using a memo...
Max Horn
2004-08-16
Yet another charset fix (should help bug #1008621)
Max Horn
2004-08-16
Fix regression in HE games
Travis Howell
2004-08-16
Init array
Travis Howell
2004-08-15
Fix potential OOB access
Max Horn
2004-08-15
cleanup
Max Horn
2004-08-15
Show a bit less info so that the output of the 'actors' command fits into the...
Max Horn
2004-08-15
Correct value
Travis Howell
2004-08-15
Add missing code
Travis Howell
2004-08-15
Add patch for:
Travis Howell
2004-08-15
Fix Dig regression, small part of code was lost.
Travis Howell
2004-08-14
Updated from current md5.txt
Max Horn
2004-08-14
Remove obsolete comment
Max Horn
2004-08-14
Fix MI2 intro text colors
Max Horn
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