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AgeCommit message (Expand)Author
2003-04-20fixed building object tables (now I understand)Paweł Kołodziejski
2003-04-20added loading global objects states for v2Paweł Kołodziejski
2003-04-20Oops, missed a variable read in o2_actorSetJames Brown
2003-04-20Pedantic stats-boosting typo fix :)James Brown
2003-04-20Better o2_actorSet stuffJames Brown
2003-04-20o2_actorSet stubsJames Brown
2003-04-20V2 only reads one byte for variable numberJames Brown
2003-04-20V1/V2 charsets are internal, so we have no load function (yet)James Brown
2003-04-20next two missed opcodes, ah :)Paweł Kołodziejski
2003-04-20Dump Scumm error() to debuggerJames Brown
2003-04-20forgot itPaweł Kołodziejski
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
2003-04-20add opcode e4 stub that I meant to add some time agoJonathan Gray
2003-04-20work around strange problem that breaks fbpack when _showStack is a bool...Jonathan Gray
2003-04-20case 131 of verbOps pops in the humongous gamesJonathan Gray
2003-04-20add stack tracing option to debuggerJonathan Gray
2003-04-20add script hex dumping option to debuggerJonathan Gray
2003-04-20close bundle files when changing discs in comiJonathan Gray
2003-04-19fix for pass (revert changes)Paweł Kołodziejski
2003-04-19Revised fix to bug [666187] DOTT: Coffee music never stopsJamieson Christian
2003-04-19ignorePakCols, should be used for ega games, why not for amiga? i don't see d...Paweł Kołodziejski
2003-04-18some changes for indy egaPaweł Kołodziejski
2003-04-18fixed stupid bugPaweł Kołodziejski
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...Paweł Kołodziejski
2003-04-18Fix for bug [666187] DOTT: Coffee music never stopsJamieson Christian
2003-04-16fixed actor palette for nonblocked gamesPaweł Kołodziejski
2003-04-16a little fix for costumes, still wrongPaweł Kołodziejski
2003-04-14changes in costumes offsets, still wrongPaweł Kołodziejski
2003-04-13shouldn't be increased to next search object ?Paweł Kołodziejski
2003-04-13this seems to be needed for loomdemo (and loom?), tooMax Horn
2003-04-13img and imgh should be readed from offset +2, but i'm not sure about imptr (i...Paweł Kołodziejski
2003-04-13added specific opcodes for indy ega same as at indy 256, and dummy opcode for...Paweł Kołodziejski
2003-04-13fix stupid bugPaweł Kołodziejski
2003-04-13handle old_bundle offsets for costume code, still wrongPaweł Kołodziejski
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc...Paweł Kołodziejski
2003-04-13handle old_bundle size at addObjectToInventory() funcPaweł Kołodziejski
2003-04-13draw_object instead pickup_object for all v3 scumm gamesPaweł Kołodziejski
2003-04-13fixed my box size hackMax Horn
2003-04-12oops, copy&paste, I should avoid 'em or check better :-(Max Horn
2003-04-12just in case...Max Horn
2003-04-12loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extentMax Horn
2003-04-12oopsMax Horn
2003-04-12fixed costume code for OLD_BUNDLE (but boy, this is hackish... we rather shou...Max Horn
2003-04-12hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part not ye...Max Horn
2003-04-12ignore sound resource in OLD_BUNDLE games for nowMax Horn
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
2003-04-12fixed (?) local script offests for OLD_BUNDLE gamesMax Horn
2003-04-12center close buttonMax Horn
2003-04-12hack around wrong costume in indy3 until a proper solution is foundJonathan Gray
2003-04-12added GF_OLD_BUNDLE to findObjectInRoomMax Horn