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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2003-05-07
fixed warning
Max Horn
2003-05-07
..\..\msg.txt
Jamieson Christian
2003-05-06
Fix a bug with PalmOS
Chris Apers
2003-05-06
can get up to zak sleeping bit now...
Jonathan Gray
2003-05-06
remove uneeded fixme
Jonathan Gray
2003-05-05
Interim fix for Bug [712042] FOA: Lockup.
Jamieson Christian
2003-05-05
Add more ScummVM globals to PDB
Chris Apers
2003-05-05
renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how...
Max Horn
2003-05-05
patch #732518 loom learn drafts debugger command by erik
Jonathan Gray
2003-05-05
unified o?_isEqual, too (but not as nice due to hack)
Max Horn
2003-05-05
cleanup / reduced code duplication
Max Horn
2003-05-05
fix bug pointed out by segra
Jonathan Gray
2003-05-04
V2 verbop fix (read verb name from script)
Max Horn
2003-05-04
oops, forget to remove hack I used to test this ;-)
Max Horn
2003-05-04
simplified code
Max Horn
2003-05-04
cleanup / fixes
Max Horn
2003-05-04
GCC believes that if we cast a pointer to <type *>, then we are guaranteeing
Marcus Comstedt
2003-05-04
remove hack that should not have been there in the first place...
Jonathan Gray
2003-05-04
Even more heap needed by later games...
Marcus Comstedt
2003-05-04
erik's fix for the airplane bug in Indy3
Max Horn
2003-05-04
fixed roomobj dumping
Max Horn
2003-05-04
cleanup
Max Horn
2003-05-04
cleanup
Max Horn
2003-05-04
correction
Jonathan Gray
2003-05-04
don't know why this was removed but it breaks several games making it for all...
Jonathan Gray
2003-05-04
... right revision this time...
James Brown
2003-05-04
Some V2 stuff
James Brown
2003-05-04
fixed drawing code for height != 128, but added a (temporary) hack to ignore ...
Max Horn
2003-05-04
there ya go
Max Horn
2003-05-04
much better, but still buggy
Max Horn
2003-05-04
cleanup
Max Horn
2003-05-04
make readVar debug output slightly more useful
Max Horn
2003-05-04
and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfau...
Max Horn
2003-05-04
yet more v2 fixes & cleanup
Max Horn
2003-05-04
more v2 fixes; cleanup
Max Horn
2003-05-04
cleanup; got rid of o2_printEgo
Max Horn
2003-05-04
don't segfault when starting maniac
Jonathan Gray
2003-05-04
fixed o2_delay
Max Horn
2003-05-04
o5_dummy -> o2_dummy (it's not used by the V5 code at all...)
Max Horn
2003-05-04
decode string properly in o2_printEgo
Max Horn
2003-05-04
typo; added comment
Max Horn
2003-05-03
Patch #731613: debugger tab-completion (thanks, Willem!)
Max Horn
2003-05-03
temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ...
Max Horn
2003-05-03
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
Max Horn
2003-05-03
reordered iMuseDigital stuff to be next to each other
Max Horn
2003-05-03
only moved stuff (to group sound related stuff)
Max Horn
2003-05-03
seems to be the right thing to do...
Jonathan Gray
2003-05-03
Patch #731760: LOOM: "Bobbin walks backwards" hack
Max Horn
2003-05-03
hack around v2 o2_delay problem
James Brown
2003-05-03
added music looping for MonkeyVGA/EGA and Indy3
Max Horn
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