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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-07-21
Confirmed extra timers are in all PC version of indy3 too.
Travis Howell
2004-07-21
Extra timer used in Amiga version of indy3 too.
Travis Howell
2004-07-20
Correct version key in HE 7.0+ games.
Travis Howell
2004-07-20
Use for HE 7.0 games too.
Travis Howell
2004-07-20
Add support for version key in The Dig
Travis Howell
2004-07-19
Valgrind complained about an uninitialized value. This appears to fix it,
Torbjörn Andersson
2004-07-19
Applied patch #993803 (fix for a COMI hang) after some discussion with
Torbjörn Andersson
2004-07-19
removed not needed code and moved pause mixer after pause imuse
Paweł Kołodziejski
2004-07-19
removed not needed call for pause imuse and non used variable
Paweł Kołodziejski
2004-07-19
Rename object fields
Travis Howell
2004-07-18
Hack to work around bug #775097 - probably wrong, probably will cause regress...
Max Horn
2004-07-18
Too many newlines
Max Horn
2004-07-18
Tiny cleanup ;-)
Max Horn
2004-07-18
Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-bas...
Nicolas Bacca
2004-07-18
FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
Travis Howell
2004-07-18
Remove out dated comment.
Travis Howell
2004-07-18
Revert small part of scumm/saveload.cpp revision 1.129.
Travis Howell
2004-07-18
Only change actor.frame if actor's frame is actually updated.
Travis Howell
2004-07-17
Minor cleanup
Travis Howell
2004-07-17
Don't remap arrow keys in later games.
Travis Howell
2004-07-17
Alter check, since later games set VAR elsewhere.
Travis Howell
2004-07-17
Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)
Travis Howell
2004-07-16
Set new VARS for older save games.
Travis Howell
2004-07-16
Remove old hack and comment
Travis Howell
2004-07-16
Fix bugs:
Travis Howell
2004-07-15
Use VAR_DEFAULT_TALK_DELAY
Travis Howell
2004-07-15
Actually use actor talkScript when required.
Travis Howell
2004-07-15
Case only used in HE 6.0 games after all.
Travis Howell
2004-07-15
Fix music volume regression in HE games.
Travis Howell
2004-07-14
Update comment
Travis Howell
2004-07-14
HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
Travis Howell
2004-07-14
Remove old FT hacks, no longer needed.
Travis Howell
2004-07-14
Ooops
Travis Howell
2004-07-14
Add support for sound offsets in HE games.
Travis Howell
2004-07-14
Ooops
Travis Howell
2004-07-14
Fix speech in HE games.
Travis Howell
2004-07-13
Plug memory leak
Eugene Sandulenko
2004-07-13
Simpler method from _sev
Travis Howell
2004-07-13
More palette changes needed for HE 7.0 games.
Travis Howell
2004-07-13
Add correct sample rate for DOS HE 6.0 games.
Travis Howell
2004-07-13
Stop music when requested in HE games.
Travis Howell
2004-07-13
Fix music in 3DO versions of HE games.
Travis Howell
2004-07-13
Fix memory leak
Travis Howell
2004-07-12
Correction
Travis Howell
2004-07-12
Too Many HE versions.
Travis Howell
2004-07-12
Add HE 7.1 games music support, untested.
Travis Howell
2004-07-12
Should be right this time.
Travis Howell
2004-07-12
Add support for music in HE 7.0 games.
Travis Howell
2004-07-12
Fix puttdemo (dos) regression.
Travis Howell
2004-07-11
Bump save game version for HE 7.0 changes
Travis Howell
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