aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2005-10-27Set machine speed to fast in all HE games.Travis Howell
Fixes missing animation in old freddemo and maybe others too. svn-id: r19327
2005-10-26added optimisation on sound file name searchingPaweł Kołodziejski
svn-id: r19322
2005-10-26fixed memleakPaweł Kołodziejski
svn-id: r19321
2005-10-26that 3 memset() are not neededPaweł Kołodziejski
svn-id: r19320
2005-10-26fixed compilation, changed to struct as it's declaredPaweł Kołodziejski
svn-id: r19319
2005-10-26Add missing break. Thanks to Cody56Eugene Sandulenko
svn-id: r19309
2005-10-26Add patch, with slight change to dialog title:Travis Howell
1338105 - Possible fix for confusing "talk speed" behaviour svn-id: r19307
2005-10-26Limit to Macintosh versions, otherwise filenames in PC versions get scrambled.Travis Howell
svn-id: r19306
2005-10-26UpdateTravis Howell
svn-id: r19294
2005-10-26Add Macintosh version of Baseball2003 & Soccer2004Travis Howell
Add missing Pajama Sam 1 demo Remove duplicate entry. svn-id: r19292
2005-10-26OoopsTravis Howell
svn-id: r19288
2005-10-26Match subtitle speed keys in original SCUMM games.Travis Howell
svn-id: r19286
2005-10-25Add French and Dutch Mac HE demos. Noticed and described same bug in someEugene Sandulenko
of them which seems to be a regression. svn-id: r19284
2005-10-25Fixed bug #1337498.Torbjörn Andersson
svn-id: r19282
2005-10-25Fix md5 entry for pjgames.Eugene Sandulenko
svn-id: r19281
2005-10-25Add Macintosh version of a few HE games.Travis Howell
svn-id: r19275
2005-10-25Add Macintosh version of pjgames.Travis Howell
svn-id: r19272
2005-10-23Fix link error with --disable-heMax Horn
svn-id: r19270
2005-10-23Workaround for bug #1311447Max Horn
svn-id: r19268
2005-10-23Add work around for bug:Travis Howell
1252606 - ZAK: crash when trying to fly back to SF svn-id: r19264
2005-10-23Remove talkSound from the sound queue in HE games, when stopping the talkSound.Travis Howell
Fixes bad talkSound in freddi when changing rooms. svn-id: r19263
2005-10-23Correct subtitle speed keys in SCUMM.Travis Howell
svn-id: r19260
2005-10-23Make sure error message is consistent regardless of endianessMax Horn
svn-id: r19258
2005-10-22Gee, should pay more attention and read comments I myself added years ago...Max Horn
svn-id: r19248
2005-10-22V7 savegames actually aren't supported; fix commentMax Horn
svn-id: r19247
2005-10-22Got rid of 'ref' code (or rather: hack) in the save/load systemMax Horn
svn-id: r19246
2005-10-22Reduce header dependencies (for quicker recompiles)Max Horn
svn-id: r19245
2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
svn-id: r19244
2005-10-22Switch iMuse to use Serialiazable, too (at least partially)Max Horn
svn-id: r19243
2005-10-22As Kirben suggested, increasing room name bufferGregory Montoir
svn-id: r19237
2005-10-22This apparently fixes a crash in 'PuttPutt enters the Race'. Thanks ↵Gregory Montoir
Dark-Star. Also added some assert() calls. svn-id: r19236
2005-10-22Ooops, added label for that debug msg.Travis Howell
svn-id: r19235
2005-10-22Add debug msg.Travis Howell
svn-id: r19234
2005-10-22Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when ↵Gregory Montoir
object has class 31. svn-id: r19233
2005-10-22Load/Save palette correctly in HE99 games.Travis Howell
Save actor shadows in HE games. svn-id: r19231
2005-10-22Add French Pajama Sam demo.Travis Howell
svn-id: r19228
2005-10-21COMI delays use minutes too, so remove hack.Travis Howell
Confirmed with COMI disasm. svn-id: r19226
2005-10-21Turn class Sound into a SerializableMax Horn
svn-id: r19225
2005-10-21Started to make the save/load system slightly more object orientedMax Horn
svn-id: r19224
2005-10-21UselessMax Horn
svn-id: r19223
2005-10-21Added a warning (this is a very tempting way to break savegames :-)Max Horn
svn-id: r19222
2005-10-21Gdi::dbDrawMaskOnAll shouldn't be set in COMI, this fixes bug #1329220.Gregory Montoir
svn-id: r19220
2005-10-21fix compilation warnAndrew Kurushin
svn-id: r19219
2005-10-21Enable XMAP support in akos codec 32.Travis Howell
svn-id: r19214
2005-10-21Actor layer in HE games uses an int32.Travis Howell
svn-id: r19212
2005-10-21Disambiguate code semantics (fixing a compiler warning)Max Horn
svn-id: r19211
2005-10-21Add safety check for XMAP support, from original HE games.Travis Howell
svn-id: r19209
2005-10-21-Add three French HE demosTravis Howell
-Update titles of HE games svn-id: r19207
2005-10-21Add XMAP support for actors.Travis Howell
svn-id: r19205
2005-10-21Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing anotherEugene Sandulenko
standard. svn-id: r19203