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2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in ↵Max Horn
script_v100he.cpp, too svn-id: r15862
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
Next step : move all the wiz related stuff to a specific class/struct. svn-id: r15860
2004-11-21as the comment suggested, I rearranged the 3DO strip decoding function. ↵Gregory Montoir
Please, someone owning the 3DO games, test that this doesn't cause any regressions ! svn-id: r15858
2004-11-21HE wiz stuff updateGregory Montoir
svn-id: r15857
2004-11-21o90_unknown24 implementationGregory Montoir
svn-id: r15856
2004-11-21Applied one of my suggested fixes for bug #1060568. Let's see if it causesTorbjörn Andersson
any regressions... svn-id: r15855
2004-11-21Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack ↵Max Horn
enabling keyboard fights to allow controlling conversations via number keys again svn-id: r15853
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
method which is called from go(). This ensures that extrapath is added to list od default directories after all other paths. svn-id: r15815
2004-11-13minor Wiz stuff updateGregory Montoir
svn-id: r15798
2004-11-10This is really an IMA codec...Max Horn
svn-id: r15776
2004-11-09CleanupChris Apers
svn-id: r15773
2004-11-09CleanupChris Apers
svn-id: r15759
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-11-05TypoTravis Howell
svn-id: r15713
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
svn-id: r15712
2004-10-24Fun shops start.Travis Howell
svn-id: r15680
2004-10-24Revert, in order to be backwards compatbile with saved games.Travis Howell
svn-id: r15678
2004-10-24Add correct actor number values for a few HE games.Travis Howell
svn-id: r15677
2004-10-24*** empty log message ***Travis Howell
svn-id: r15675
2004-10-24OoopsTravis Howell
svn-id: r15674
2004-10-24Move number of actors to scumm settings.Travis Howell
The amount of actors in HE games changes a lot between games. svn-id: r15673
2004-10-24Only 20 actors in Sam & Max.Travis Howell
svn-id: r15672
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
svn-id: r15671
2004-10-23Still needed for RU freddicoveTravis Howell
svn-id: r15667
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
svn-id: r15635
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
svn-id: r15611
2004-10-18_images not required.Travis Howell
Free extra HE resources on exit. svn-id: r15605
2004-10-18Add keyboard control for HE80+ games.Travis Howell
svn-id: r15604
2004-10-18TyposTravis Howell
svn-id: r15603
2004-10-18LeftoverTravis Howell
svn-id: r15602
2004-10-18CleanupTravis Howell
svn-id: r15601
2004-10-18Correction/cleanup.Travis Howell
svn-id: r15600
2004-10-18Extra case used in fbear introduction, no purpose.Travis Howell
svn-id: r15599
2004-10-17Fix compilation.Eugene Sandulenko
svn-id: r15598
2004-10-17cleanupMax Horn
svn-id: r15597
2004-10-17Color correction for HE70+ strings.Travis Howell
svn-id: r15586
2004-10-17Polygons used by HE71 too.Travis Howell
svn-id: r15585
2004-10-17TypoTravis Howell
svn-id: r15584
2004-10-17Complete stubTravis Howell
svn-id: r15583
2004-10-17Missed some codeTravis Howell
svn-id: r15582
2004-10-17Rename opcodeTravis Howell
svn-id: r15581
2004-10-17Check if VAR_WIZ_TCOLOR is set, before using it.Travis Howell
BMAP images are only used in HE71+. svn-id: r15580
2004-10-17Revert, break older games.Travis Howell
svn-id: r15579
2004-10-17cleanup: moved some things to gfx.cpp and changed o60_setState to match ↵Gregory Montoir
disassembly of version 72 svn-id: r15578
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577