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2003-06-08cleanup; got rid of the split function and rather work in place (so instead o...Max Horn
2003-06-07cleanupMax Horn
2003-06-07cleanup and a few fixes for text positioning (but am not sure if it's fully c...Max Horn
2003-06-07case 9 was drawStringCentered but should have been drawStringWrapCentered; cl...Max Horn
2003-06-07cleanupMax Horn
2003-06-07Fix for bug #654286: ZAK256: Ending credits are illegibleMax Horn
2003-06-07fix set costumes for v1Paweł Kołodziejski
2003-06-07CD Loom and EGA Loom should not use the same dissolve effect, so I'veTorbjörn Andersson
2003-06-07some changes for v1 costumesPaweł Kołodziejski
2003-06-07This should be the right check for header_len.Jochen Hoenicke
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
2003-06-07follow our coding conventionsMax Horn
2003-06-07adhere to our coding style conventions; removed some unneccessary codeMax Horn
2003-06-07make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unifi...Max Horn
2003-06-07Loom unificationMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-07compilation fixJonathan Gray
2003-06-06set _version to detector valueMax Horn
2003-06-06make version publicMax Horn
2003-06-06I have no idea if this is right, but at least sound seems to be workingTorbjörn Andersson
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; howe...Max Horn
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
2003-06-06rewrite code a bit: personally I find it much easier to understand what the c...Max Horn
2003-06-06Order matters! Inverse iris is transition effect 5 and nothing else.Torbjörn Andersson
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 g...Max Horn
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-06Hack to fix the placement of the green transparency on the tank in the HallTorbjörn Andersson
2003-06-06v1 object drawing updates from aquadranJonathan Gray
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
2003-06-06cleanupMax Horn
2003-06-05unified some codeMax Horn
2003-06-05a little betterPaweł Kołodziejski
2003-06-05disabled mask for nowPaweł Kołodziejski
2003-06-05fixed my last commitPaweł Kołodziejski
2003-06-05added v1 gfx codec, (not working)Paweł Kołodziejski
2003-06-05clarified commentMax Horn
2003-06-05restricted check to V2, stupid mistakeMax Horn
2003-06-05modified commentMax Horn
2003-06-05Regenerate strip table when loadingMax Horn
2003-06-05fix for bug #749355Max Horn
2003-06-05proper const castMax Horn
2003-06-05Synchronize channels playing the same frequency. This preventsJochen Hoenicke
2003-06-05The Full Throttle end credits (press "W" to skip to them) look much nicerTorbjörn Andersson
2003-06-05cleanupTorbjörn Andersson
2003-06-05Inverse iris transition effect for V2 games. Also, some transition effectsTorbjörn Andersson
2003-06-05Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.Torbjörn Andersson
2003-06-05fixed compilation for vc6Paweł Kołodziejski