Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-18 | fixed mask conversion for v1 games, still need properly handled | Paweł Kołodziejski | |
svn-id: r9765 | |||
2003-08-18 | Commented MI1 Demo fix. | Jamieson Christian | |
svn-id: r9764 | |||
2003-08-18 | Make smush player works under PalmOS | Chris Apers | |
svn-id: r9763 | |||
2003-08-18 | Remove debug | Travis Howell | |
svn-id: r9760 | |||
2003-08-18 | Updated globals access for PalmOS | Chris Apers | |
svn-id: r9759 | |||
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell | |
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756 | |||
2003-08-18 | Use correct costume color for darkness in v1 zak | Travis Howell | |
svn-id: r9752 | |||
2003-08-18 | fixed white spaces | Paweł Kołodziejski | |
svn-id: r9751 | |||
2003-08-18 | added dumping png frames from smush animation | Paweł Kołodziejski | |
svn-id: r9750 | |||
2003-08-18 | change loomtowns target a tad | Jonathan Gray | |
svn-id: r9749 | |||
2003-08-18 | Fix v1 zak costume colors | Travis Howell | |
svn-id: r9748 | |||
2003-08-18 | add loom towns target | Jonathan Gray | |
svn-id: r9747 | |||
2003-08-17 | Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. | Torbjörn Andersson | |
svn-id: r9745 | |||
2003-08-17 | . | Paweł Kołodziejski | |
svn-id: r9744 | |||
2003-08-17 | some memory optimization | Paweł Kołodziejski | |
svn-id: r9743 | |||
2003-08-17 | More adlib tempo tweaks | Jochen Hoenicke | |
svn-id: r9742 | |||
2003-08-17 | cleanup again | Paweł Kołodziejski | |
svn-id: r9741 | |||
2003-08-17 | Don't attempt sound in maniacnes | Travis Howell | |
svn-id: r9740 | |||
2003-08-17 | forgot this | Paweł Kołodziejski | |
svn-id: r9739 | |||
2003-08-17 | some cleanup in codec47 | Paweł Kołodziejski | |
svn-id: r9738 | |||
2003-08-17 | Remove c64_ignorePakCols calls for v1 games, since they cause crashes and ↵ | Travis Howell | |
don't seem to be required. Makes v1 maniac completable, maybe v1 zak too. svn-id: r9736 | |||
2003-08-17 | OOps | Travis Howell | |
svn-id: r9735 | |||
2003-08-17 | Fix text display in verb/inventory area in demo mode of V1 maniac mansion | Travis Howell | |
svn-id: r9734 | |||
2003-08-17 | Add palette tables for v1 costumes, thanks to Hoenicke | Travis Howell | |
Code isn't enabled yet though. svn-id: r9733 | |||
2003-08-17 | Fix regressions in MI1 Amiga | Travis Howell | |
Revert last change to MI1 demo fix and make it monkeyega target only. svn-id: r9732 | |||
2003-08-16 | Changed fix for hanging MI1 EGA Demo after | Jamieson Christian | |
finding GFX regressions in Indy3. New fix runs exit script immediately when nuking the resource for the current room, and resets the current room to 0 (nothing). Again, a warning is output in case other cases of nuking the current room are found and have undesirable behavior as a result of this change. svn-id: r9731 | |||
2003-08-16 | More corrections to the VAR_MUSIC_TIMER | Jamieson Christian | |
computations, mostly to produce the exptected output with AD resources. svn-id: r9730 | |||
2003-08-16 | Semantics correction | Jamieson Christian | |
svn-id: r9729 | |||
2003-08-16 | Fixed hang in MI1 EGA Demo. Hang was the result | Jamieson Christian | |
of a conflict between two scripts trying to putActorInRoom() on the same actor. One script was trying to reset an actor which had already been appropriated and set up by another script. A warning is displayed when putActorInRoom() is ignored, just in case this crops up in other games and causes undesirable behavior. (I tested with MI2 up until Woodtick, and didn't encounter any places where the opcode had to be ignored.) svn-id: r9727 | |||
2003-08-16 | Some Tempo changes for adlib sounds | Jochen Hoenicke | |
svn-id: r9725 | |||
2003-08-16 | Allow right mouse click to skip cutscene (Instead of both) in old games, ↵ | Travis Howell | |
since originals were this way. svn-id: r9724 | |||
2003-08-16 | color table for actor subtitles in v1 maniac isn't static after all, fixes ↵ | Travis Howell | |
color issue in demo mode. svn-id: r9722 | |||
2003-08-16 | Corrected timing mechanism for RO music streams. | Jamieson Christian | |
RO streams have built-in timer markers (the unknown 0xA0 mentioned in FR [742249]) that override automated methods of updating VAR_MUSIC_TIMER. Since these timer markers do not seem to be present in AD resources, the old mechanism is used if MD_ADLIB is the current MidiDriver. svn-id: r9720 | |||
2003-08-16 | Revert to old value | Chris Apers | |
svn-id: r9719 | |||
2003-08-16 | Fixed | Chris Apers | |
svn-id: r9718 | |||
2003-08-16 | Patch from roarin_elk to fix crash in German V2 Zak (talking to Skolarian on ↵ | James Brown | |
Mars crashes) svn-id: r9717 | |||
2003-08-16 | Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver, | Jamieson Christian | |
and 1 for PC speaker and PCjr. This fixes a hang in LoomCD if the default MidiDriver happens to be a native driver. (For some reason the CD version still has script variations based on whether a Roland soundcard was selected. WTH?) LoomCD now always reverts to MD_NULL, so VAR_SOUNDCARD will always be set appropriately. svn-id: r9716 | |||
2003-08-16 | Fixed transpose/detune computations | Jamieson Christian | |
svn-id: r9715 | |||
2003-08-16 | Add a comment | Travis Howell | |
svn-id: r9714 | |||
2003-08-16 | Fix subtitles colors in V1 maniac | Travis Howell | |
svn-id: r9713 | |||
2003-08-15 | Changed on_timer frequency in adlib so V3 SFX are correctly timed. | Jochen Hoenicke | |
Changed V3 conversion code to adapt to the new (correct) speed. svn-id: r9712 | |||
2003-08-15 | Fix my fix | Travis Howell | |
svn-id: r9711 | |||
2003-08-15 | Typo | Travis Howell | |
svn-id: r9709 | |||
2003-08-15 | Fix monkey2 missing sfx regression | Travis Howell | |
svn-id: r9708 | |||
2003-08-15 | *** empty log message *** | Travis Howell | |
svn-id: r9707 | |||
2003-08-15 | implement the PCjr chunk 1 sounds. | Jochen Hoenicke | |
svn-id: r9706 | |||
2003-08-15 | A different fix for Bugs item #788531. | Jochen Hoenicke | |
Allocate a 4th channel and map all accesses to out of bounds channels to this channel. svn-id: r9705 | |||
2003-08-15 | The imuse debugger commands now work with playerV2 too. | Jochen Hoenicke | |
svn-id: r9704 | |||
2003-08-15 | Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible | Jamieson Christian | |
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703 | |||
2003-08-15 | Correct comment | Travis Howell | |
svn-id: r9702 |