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2003-08-30Very basic sfx support for Amiga version of maniac/zakTravis Howell
svn-id: r9922
2003-08-30Alter last commit, since looping would never be stopped on Mac version.Travis Howell
svn-id: r9919
2003-08-30*** empty log message ***Travis Howell
svn-id: r9918
2003-08-30indy3ega [mac] use same sound effects format as indy3ega [amiga]Travis Howell
svn-id: r9917
2003-08-30Update commentTravis Howell
svn-id: r9916
2003-08-30Fixed bad AND operator. May invalidate savegames from the last 24 hoursJamieson Christian
svn-id: r9914
2003-08-30Adjust music timer for game with no music support.Travis Howell
svn-id: r9913
2003-08-29Opcode change to load/save screen in original loomTravis Howell
svn-id: r9912
2003-08-29Adjust music timerTravis Howell
svn-id: r9911
2003-08-29fix dottdemo by checking that room exists before trying to set a custom ↵Jonathan Gray
cursor from it, fixes bug #796971 svn-id: r9909
2003-08-29My last commit was wrong, this is correct solution.Travis Howell
svn-id: r9908
2003-08-29Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during ↵Travis Howell
cutscene. svn-id: r9907
2003-08-29Change zak room color remapping, so it work correctly after load/save in ↵Travis Howell
room with remapped colors. svn-id: r9905
2003-08-29Only needed for versions 1 - 4Travis Howell
svn-id: r9902
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
a simple number. So that it's still obvious that the number refers to version, a VER() macro does nothing to the number but makes it obvious what the number is for. This has the exact same effect as the enum that was going to get more and more lengthy as the savegame version evolved. svn-id: r9901
2003-08-29Added _roomPalette to savegame.Jamieson Christian
Savegame version now at 21. svn-id: r9900
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899
2003-08-29don't try to read objectRoomTable for HEv7 games right nowJonathan Gray
svn-id: r9898
2003-08-29make the 2nd gen windows based humongous games that have things like a ↵Jonathan Gray
different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with svn-id: r9897
2003-08-28double cursor animation speed (see bug #757191)Max Horn
svn-id: r9895
2003-08-28add readINI stub (a HEv7 op)Jonathan Gray
svn-id: r9894
2003-08-28clean up humongous v7 index file block handlingJonathan Gray
svn-id: r9893
2003-08-28Remove junkTravis Howell
svn-id: r9891
2003-08-28Update warnings in mingw makefile.Travis Howell
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890
2003-08-28revert previous broken commit which didn't logically make sense as it was ↵Jonathan Gray
checking for negative on an unsigned number, and would have broken several things if it compiled svn-id: r9889
2003-08-28Fix regression that caused subtitles to always be shown in loomcdTravis Howell
svn-id: r9888
2003-08-28Leave small_header color cycle resource disabled for now, since it needs ↵Travis Howell
additioal support. svn-id: r9887
2003-08-28Load older Color Cycling resource.Travis Howell
Still need to work out resource differences svn-id: r9883
2003-08-27Force redraw so copy protection screen in monkeyega/vga is shown correctly.Travis Howell
svn-id: r9881
2003-08-27OoopsTravis Howell
svn-id: r9877
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
svn-id: r9874
2003-08-27Fix room palette issues in small_header games.Travis Howell
Fix is only for EGA games so far. svn-id: r9873
2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
svn-id: r9870
2003-08-26Fix room colors in v1 zakTravis Howell
svn-id: r9869
2003-08-26Actually, we used to draw blast text after blast objects. I changed theTorbjörn Andersson
order to fix the Full Throttle end credits. I guess I should have added a comment about that. :-) svn-id: r9866
2003-08-25cleanupMax Horn
svn-id: r9865
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ↵Max Horn
seems to be off 1 pixel vertically (?), and actors still leave dirt svn-id: r9864
2003-08-25v1 masking fixesMax Horn
svn-id: r9863
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' ↵Max Horn
_imgBufOffs entries always contain the value of the last valid one) svn-id: r9862
2003-08-25check for costume format, not engine versionMax Horn
svn-id: r9860
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
svn-id: r9859
2003-08-25This fix should be v2 onlyTravis Howell
Update comment svn-id: r9858
2003-08-25enable V1/C64 maskingMax Horn
svn-id: r9857
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
svn-id: r9856
2003-08-24fix for bug #782727 (COMI: no sentence line while inventory is shown) by ↵Max Horn
drawing blast text after blast objects svn-id: r9853
2003-08-24commented my hackMax Horn
svn-id: r9851
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
svn-id: r9850
2003-08-24Ooops, inventory still needs to be clear when moving through inventory.Travis Howell
svn-id: r9840
2003-08-24Minor cleanupTravis Howell
svn-id: r9839
2003-08-24Update commentTravis Howell
svn-id: r9838