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2003-07-20improved stampObject opcode for FT mine field, still layers? problemPaweł Kołodziejski
svn-id: r9099
2003-07-20some changes for stampObject opcode to be more similiar dissassemblyPaweł Kołodziejski
svn-id: r9098
2003-07-20fixed regression caused by mePaweł Kołodziejski
svn-id: r9097
2003-07-20fixed warningsPaweł Kołodziejski
svn-id: r9096
2003-07-20Revert my bad codeTravis Howell
svn-id: r9094
2003-07-20fix for bug #758542Max Horn
svn-id: r9088
2003-07-20typoMax Horn
svn-id: r9086
2003-07-20merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their ↵Max Horn
separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code svn-id: r9085
2003-07-19moved up code for v1 setActorPalette funcPaweł Kołodziejski
svn-id: r9084
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-19updated opcode "Actor Set Color" in o2_ActorSet func, it's based on ↵Paweł Kołodziejski
dissassembly, why it was "i = 3" ? svn-id: r9082
2003-07-19Small update to Amogs sfx support for indy3/loom, patch #771355Travis Howell
svn-id: r9081
2003-07-19added vc7 files and fixed warnings. vc6 is no longer supported by mePaweł Kołodziejski
svn-id: r9077
2003-07-19typoMax Horn
svn-id: r9075
2003-07-19Ignore me, I'm a carrot.James Brown
svn-id: r9073
2003-07-19Restore size hack properlyJames Brown
svn-id: r9072
2003-07-19Change back to warningTravis Howell
svn-id: r9071
2003-07-19Another fix from HibernatusTravis Howell
svn-id: r9070
2003-07-19More fix from HibernatusTravis Howell
svn-id: r9069
2003-07-18Fix recursive calls of object scripts. In V2 for each object two scriptJochen Hoenicke
can be active at the same time: One 253 script and one normal script. We misuse the recursive flag to mark 253 scripts. When starting a 253 script we stop a script that has recursive flag set and when starting a normal script we stop the script that doesn't. svn-id: r9068
2003-07-18Another fix from HibernatusTravis Howell
svn-id: r9066
2003-07-18Add 22KHz sounds effect support for fm towns games, patch #773434Travis Howell
svn-id: r9063
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-17Fix from HibernatusTravis Howell
svn-id: r9060
2003-07-17Revert part of last changes.Travis Howell
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled. svn-id: r9059
2003-07-17OoopsTravis Howell
svn-id: r9058
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
svn-id: r9057
2003-07-17Fix Amiga paletteTravis Howell
svn-id: r9055
2003-07-16some commentsMax Horn
svn-id: r9052
2003-07-15proper fix for the small regression caused by my COMI fix last night; this ↵Max Horn
also fixes bug #766382 svn-id: r9047
2003-07-15oops, this was a serious bug: message referred to buf_output (and was used ↵Max Horn
by buf_output[300],) even after buf_output was out of scope svn-id: r9046
2003-07-15factored out some duplicate code into a new method ↵Max Horn
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045
2003-07-15temporary fix for bug #771562, I am working on a proper one nowMax Horn
svn-id: r9044
2003-07-15fix for bug #771803Max Horn
svn-id: r9043
2003-07-15Workaround for bug #770724Max Horn
svn-id: r9042
2003-07-15fix for bug #771734Max Horn
svn-id: r9041
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035
2003-07-15start of some segacd specific helpJonathan Gray
svn-id: r9034
2003-07-15Remove warning in simonTravis Howell
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033
2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵Max Horn
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032
2003-07-15put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface)Jonathan Gray
svn-id: r9031
2003-07-15Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293Max Horn
svn-id: r9030
2003-07-15Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ↵Max Horn
a little smaller -> looks much better, IMO) svn-id: r9029
2003-07-14temporarily changed this to an error to help track down what is causing the ↵Max Horn
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028
2003-07-14reduced duplicate codeMax Horn
svn-id: r9027
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-14Compares in V2 are unsigned (at least in Zak).Jochen Hoenicke
This fixes a problem with the parachute scene in Zak. svn-id: r9020
2003-07-14fixed up c64_ignorePakCols (it's still a hack and not working properly, but ↵Max Horn
at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version svn-id: r9019
2003-07-14proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-ColorMax Horn
svn-id: r9018
2003-07-14this hack isn't necessary anymore (at least I found no cases where it would ↵Max Horn
be needed) svn-id: r9017