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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2003-07-04
fixed warning regarding overloaded virtual methods
Max Horn
2003-07-03
rewrote desaturatePalette using integer arithmetics only
Max Horn
2003-07-03
const
Max Horn
2003-07-03
const correctness
Max Horn
2003-07-03
code transformation on setScaleItem: this shows that rtScaleTable's are actua...
Max Horn
2003-07-02
fix for bug #753840 (actor placement in V2 games)
Max Horn
2003-07-02
fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adju...
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-07-02
cleaned up the actor ordering code a bit - it should be now somewhat clearer ...
Max Horn
2003-07-02
fix for bug #752865: MM: Man-Eating Plant is invisible
Max Horn
2003-07-02
more cleanup
Max Horn
2003-07-02
100 KB instead of 2 MB audio buffer should be sufficient
Max Horn
2003-07-02
oops
Max Horn
2003-07-02
cleanup
Max Horn
2003-07-02
possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'
Max Horn
2003-07-02
_talkChannel can legally be 0, too
Max Horn
2003-07-01
fix for the 'invalid seeks' that sometimes occured at the end of smush playba...
Max Horn
2003-07-01
only adjust gdi._mask if _charset->_hasMask is set to true
Max Horn
2003-07-01
fix for when we scroll while text is being displayed (text used to leave trac...
Max Horn
2003-07-01
Fix for bug #763709: DIG: Recent walk regression
Max Horn
2003-07-01
Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern...
Max Horn
2003-07-01
Add a few more actor debugger subcommands, and correct V2 coordinate translat...
James Brown
2003-06-30
partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...
Max Horn
2003-06-30
Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renam...
Max Horn
2003-06-30
this FIXME is obsoleted by my recent fix for getMaskFromBox
Max Horn
2003-06-30
fix for bug #755899 (thanks Hibernatus)
Max Horn
2003-06-30
fix for #740244 and #755863. This appears to have been a long standing bug in...
Max Horn
2003-06-30
fix for bug #743049; might cause regressions, but might also fix e.g. walk sc...
Max Horn
2003-06-27
sync implementation with interface
Max Horn
2003-06-27
fixed warning
Paweł Kołodziejski
2003-06-27
cleanup
Max Horn
2003-06-26
fixed memory leak when restarting
Max Horn
2003-06-26
Moved out akos_compare (no reason for it to be member of class Scumm)
Max Horn
2003-06-26
correct shadow color in Zak256
Max Horn
2003-06-26
hm... this code for initCharset makes more sense, and also seems to match dis...
Max Horn
2003-06-26
fix double-load on startup (for -x option)
Max Horn
2003-06-26
fix for 'default talk color' use of actorSet opcode (fix for bug #755888)
Max Horn
2003-06-26
implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). (Parti...
Max Horn
2003-06-26
paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0
Max Horn
2003-06-26
rearragned stuff
Max Horn
2003-06-26
added getOBIMFromObject and getObjectImage methods; changed code to use those
Max Horn
2003-06-26
added ResourceIterator, replacing two of the old findResource/findResourceSma...
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-25
cleanup
Max Horn
2003-06-25
note that we are missing decompress routines for codecs 8,9,10 and which game...
Jonathan Gray
2003-06-24
still don't know how the o5_startMusic opcode works in Zak (if it is even mus...
Max Horn
2003-06-23
this should prevent changing music in some room in the DIG
Paweł Kołodziejski
2003-06-22
make smush pausing while GUI is up reentrant
Max Horn
2003-06-22
fix for bug #755166 (clear click state after loading a game)
Max Horn
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