Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-01 | added sound handle stuff to mixer streams | Paweł Kołodziejski | |
svn-id: r9956 | |||
2003-09-01 | Add v1 maniac load/save screen support | Travis Howell | |
Detect save files svn-id: r9954 | |||
2003-09-01 | Add missing break | Travis Howell | |
Skip auto save slot. svn-id: r9953 | |||
2003-09-01 | Minor cleanup of color cycle resource loading | Travis Howell | |
svn-id: r9949 | |||
2003-09-01 | Add work around for color cycling been used in monkeyvga when it shouldn't. | Travis Howell | |
svn-id: r9948 | |||
2003-09-01 | Add CD audio check for loomcd | Travis Howell | |
Revert last change, since it wipped out intro. text. svn-id: r9947 | |||
2003-09-01 | Override default initial setting of subtitles enabled in loomcd | Travis Howell | |
svn-id: r9946 | |||
2003-08-31 | added mixer features: volume and pan control per channel | Paweł Kołodziejski | |
svn-id: r9944 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-31 | some things needed for supporting original save/load screens in v3 games, ↵ | Jonathan Gray | |
doesn't fully work but doesn't break anything either svn-id: r9940 | |||
2003-08-30 | Very basic sfx support for Amiga version of maniac/zak | Travis Howell | |
svn-id: r9922 | |||
2003-08-30 | Alter last commit, since looping would never be stopped on Mac version. | Travis Howell | |
svn-id: r9919 | |||
2003-08-30 | *** empty log message *** | Travis Howell | |
svn-id: r9918 | |||
2003-08-30 | indy3ega [mac] use same sound effects format as indy3ega [amiga] | Travis Howell | |
svn-id: r9917 | |||
2003-08-30 | Update comment | Travis Howell | |
svn-id: r9916 | |||
2003-08-30 | Fixed bad AND operator. May invalidate savegames from the last 24 hours | Jamieson Christian | |
svn-id: r9914 | |||
2003-08-30 | Adjust music timer for game with no music support. | Travis Howell | |
svn-id: r9913 | |||
2003-08-29 | Opcode change to load/save screen in original loom | Travis Howell | |
svn-id: r9912 | |||
2003-08-29 | Adjust music timer | Travis Howell | |
svn-id: r9911 | |||
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom ↵ | Jonathan Gray | |
cursor from it, fixes bug #796971 svn-id: r9909 | |||
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell | |
svn-id: r9908 | |||
2003-08-29 | Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during ↵ | Travis Howell | |
cutscene. svn-id: r9907 | |||
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in ↵ | Travis Howell | |
room with remapped colors. svn-id: r9905 | |||
2003-08-29 | Only needed for versions 1 - 4 | Travis Howell | |
svn-id: r9902 | |||
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian | |
a simple number. So that it's still obvious that the number refers to version, a VER() macro does nothing to the number but makes it obvious what the number is for. This has the exact same effect as the enum that was going to get more and more lengthy as the savegame version evolved. svn-id: r9901 | |||
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian | |
Savegame version now at 21. svn-id: r9900 | |||
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian | |
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899 | |||
2003-08-29 | don't try to read objectRoomTable for HEv7 games right now | Jonathan Gray | |
svn-id: r9898 | |||
2003-08-29 | make the 2nd gen windows based humongous games that have things like a ↵ | Jonathan Gray | |
different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with svn-id: r9897 | |||
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn | |
svn-id: r9895 | |||
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray | |
svn-id: r9894 | |||
2003-08-28 | clean up humongous v7 index file block handling | Jonathan Gray | |
svn-id: r9893 | |||
2003-08-28 | Remove junk | Travis Howell | |
svn-id: r9891 | |||
2003-08-28 | Update warnings in mingw makefile. | Travis Howell | |
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890 | |||
2003-08-28 | revert previous broken commit which didn't logically make sense as it was ↵ | Jonathan Gray | |
checking for negative on an unsigned number, and would have broken several things if it compiled svn-id: r9889 | |||
2003-08-28 | Fix regression that caused subtitles to always be shown in loomcd | Travis Howell | |
svn-id: r9888 | |||
2003-08-28 | Leave small_header color cycle resource disabled for now, since it needs ↵ | Travis Howell | |
additioal support. svn-id: r9887 | |||
2003-08-28 | Load older Color Cycling resource. | Travis Howell | |
Still need to work out resource differences svn-id: r9883 | |||
2003-08-27 | Force redraw so copy protection screen in monkeyega/vga is shown correctly. | Travis Howell | |
svn-id: r9881 | |||
2003-08-27 | Ooops | Travis Howell | |
svn-id: r9877 | |||
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell | |
svn-id: r9874 | |||
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell | |
Fix is only for EGA games so far. svn-id: r9873 | |||
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell | |
svn-id: r9870 | |||
2003-08-26 | Fix room colors in v1 zak | Travis Howell | |
svn-id: r9869 | |||
2003-08-26 | Actually, we used to draw blast text after blast objects. I changed the | Torbjörn Andersson | |
order to fix the Full Throttle end credits. I guess I should have added a comment about that. :-) svn-id: r9866 | |||
2003-08-25 | cleanup | Max Horn | |
svn-id: r9865 | |||
2003-08-25 | fix actor position in V1 games (by eyeballing the original in dosbox); still ↵ | Max Horn | |
seems to be off 1 pixel vertically (?), and actors still leave dirt svn-id: r9864 | |||
2003-08-25 | v1 masking fixes | Max Horn | |
svn-id: r9863 | |||
2003-08-25 | fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' ↵ | Max Horn | |
_imgBufOffs entries always contain the value of the last valid one) svn-id: r9862 | |||
2003-08-25 | check for costume format, not engine version | Max Horn | |
svn-id: r9860 |