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AgeCommit message (Expand)Author
2003-01-15increased variable size from 16 to 32 bitsMax Horn
2003-01-15Comments regarding use of sle16 for 32bit variables.. :PJames Brown
2003-01-15Hack to make Part III startJames Brown
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
2003-01-15COMI conversation verb fixMax Horn
2003-01-14fixed usage bits codeMax Horn
2003-01-14revert changesPaweł Kołodziejski
2003-01-14fix saveload bug introduced 2 days agoMax Horn
2003-01-14err, not at this pointPaweł Kołodziejski
2003-01-14increased compression table for comi music, and added assert for itPaweł Kołodziejski
2003-01-14Fix inventory in vscroll'ing roomsJames Brown
2003-01-14ComI timing hack... very odd.James Brown
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-13Early init of the scaler - to prevent ComI trying to use a huge window by def...James Brown
2003-01-13clear object table for small header games, tooMax Horn
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
2003-01-13removed obsolete FIXMEMax Horn
2003-01-13indention fixMax Horn
2003-01-13Stub out a few room subopsJames Brown
2003-01-13fixed COMI actor scaling, againMax Horn
2003-01-13fix off by one errorMax Horn
2003-01-13Fix old-game resource error dialogJames Brown
2003-01-13added V8 scaling codeMax Horn
2003-01-12don't lock/unlock if resource was already lockedMax Horn
2003-01-12fix beach crash in COMIMax Horn
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
2003-01-12indention fixMax Horn
2003-01-12Make things compile :)James Brown
2003-01-12Fix ComI music bundle switching on disk changeJames Brown
2003-01-12Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it ...James Brown
2003-01-12Add uSweat token (used when trying to walk across hot sand at brimstone beach)James Brown
2003-01-12Implement ComI roomOpJames Brown
2003-01-12Fix ComI inventory crash, properly.James Brown
2003-01-12fix banjo duel crashMax Horn
2003-01-12fix for the COMI inventory crashMax Horn
2003-01-12we don't need the opcode table here anymoreMax Horn
2003-01-12dump flObject scripts, tooMax Horn
2003-01-12Remove the second biggest hack I've ever seenJames Brown
2003-01-12Well.. it works NOW. (flObject fix part 2 :P)James Brown
2003-01-12End of flObject rewrite. It works! It works! :PJames Brown
2003-01-12changed to 12 fps for comi smushPaweł Kołodziejski
2003-01-12fixed warningsPaweł Kołodziejski
2003-01-12Fhew. Fix crash.James Brown
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo...James Brown
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ...James Brown
2003-01-12Fix game-specific scalers overriding global... when game started from LauncherJames Brown
2003-01-12yawn. That's enough. somebody please implement audio support in V8 videos :-)Max Horn
2003-01-12don't leak memory each time a smush movie is played in V8 (this also fixes sk...Max Horn
2003-01-12make script trace less noisyMax Horn
2003-01-12a dirty up.... nah just kidding, yet another clean up roundMax Horn