Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-17 | wait_for_actor -> waitForActor | Max Horn | |
svn-id: r10848 | |||
2003-10-17 | Player_V2A now compile with PalmOS port | Chris Apers | |
svn-id: r10844 | |||
2003-10-17 | Disable maniacnes for now. | Travis Howell | |
svn-id: r10840 | |||
2003-10-16 | Update error message | Travis Howell | |
Remove outdated fixme svn-id: r10821 | |||
2003-10-16 | Add hack from Jamieson, to prevent palette darkening when it shouldn't in ↵ | Travis Howell | |
Amiga versions of Mi2/FOA. svn-id: r10820 | |||
2003-10-16 | Fix spacing | Travis Howell | |
svn-id: r10818 | |||
2003-10-15 | removed the kDefault*Volume constants | Max Horn | |
svn-id: r10816 | |||
2003-10-15 | Disable code which seems to be real cause of lock up in title screen of MI1 ↵ | Travis Howell | |
demos svn-id: r10811 | |||
2003-10-15 | Version 4 games should use older code style too, checked against ↵ | Travis Howell | |
loomcd/monkeyvga disasm. svn-id: r10805 | |||
2003-10-14 | init RNG for everybody using time() | Max Horn | |
svn-id: r10796 | |||
2003-10-14 | Fixed warning | Torbjörn Andersson | |
svn-id: r10793 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-13 | This should only apply to 32 color Amiga versions. | Travis Howell | |
svn-id: r10785 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10784 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10783 | |||
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn | |
svn-id: r10778 | |||
2003-10-13 | sufficient to set _roomPalette at the start for V6+ games, since they don't ↵ | Max Horn | |
modify the _roomPalette, ever svn-id: r10777 | |||
2003-10-13 | Whitespace change | Torbjörn Andersson | |
svn-id: r10776 | |||
2003-10-13 | _roomPalette needs to be reset for all scumm games now. | Travis Howell | |
Otherwise get blank screen in dig/ft/comi. svn-id: r10775 | |||
2003-10-13 | samdemo doesn't set VAR_SAVELOADDIALOG_KEY | Travis Howell | |
svn-id: r10774 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-12 | cleanup | Max Horn | |
svn-id: r10764 | |||
2003-10-12 | code simplification | Max Horn | |
svn-id: r10762 | |||
2003-10-12 | sfx_volume and music_volume were swapped | Max Horn | |
svn-id: r10761 | |||
2003-10-12 | workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire) | Max Horn | |
svn-id: r10760 | |||
2003-10-12 | Fix for Bug [817871]: Added MT-32 master volume adjustment to pause(). | Jamieson Christian | |
svn-id: r10759 | |||
2003-10-12 | mac loom uses different var. | Travis Howell | |
svn-id: r10749 | |||
2003-10-12 | Missed two spots | Travis Howell | |
svn-id: r10740 | |||
2003-10-11 | Some Mac0 conversion tweaks | Jamieson Christian | |
svn-id: r10737 | |||
2003-10-10 | Feature Request [781797] Support music in the Mac version of MI1 | Jamieson Christian | |
Finished the Mac0 -> SMF (GMD) conversion code. Sounds good (albeit thin, with only 3 instruments), except that the looping songs are not looping with the right timing. svn-id: r10730 | |||
2003-10-10 | fix by hibernatus | Max Horn | |
svn-id: r10725 | |||
2003-10-10 | some cleanup | Max Horn | |
svn-id: r10720 | |||
2003-10-09 | get rid of the copy method again, instead create the sound object on the fly ↵ | Max Horn | |
in findSound(): this should avoid a compiler problem with gcc 2.95.2 (see bug #820641) and also reduce the number of unnecessary global objects for everybody svn-id: r10705 | |||
2003-10-09 | Disable unused Scumm version (8) in PalmOS port. | Chris Apers | |
svn-id: r10704 | |||
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers | |
svn-id: r10703 | |||
2003-10-09 | kill reference to old url | Jonathan Gray | |
svn-id: r10702 | |||
2003-10-09 | I had this wrong way around. | Travis Howell | |
svn-id: r10691 | |||
2003-10-09 | Add player_v2a - fix crash when playing two identical sounds, patch #820427 | Travis Howell | |
svn-id: r10690 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-08 | Fixed Indy4-Towns music settings, plus small multi-midi quirk | Jamieson Christian | |
svn-id: r10680 | |||
2003-10-07 | More Euphony/YM2612 instrument layering and polyphony | Jamieson Christian | |
fixes. Aside from variations in the instrument timbre, the output from ScummVM now seems to match up with the output from UNZ (MAME YM2612 emulator). svn-id: r10672 | |||
2003-10-07 | Patch [818296] Modified MT-32 intialization sequence. | Jamieson Christian | |
svn-id: r10666 | |||
2003-10-07 | Set up MDT_TOWNS on remainder of FM-TOWNS targets | Jamieson Christian | |
svn-id: r10665 | |||
2003-10-07 | Remove comment, which is no longer needed too. | Travis Howell | |
svn-id: r10655 | |||
2003-10-07 | Ooops, used wrong one. | Travis Howell | |
svn-id: r10653 | |||
2003-10-07 | FM TOWNS sfx fix, correct sample rate. | Travis Howell | |
svn-id: r10652 | |||
2003-10-06 | *** empty log message *** | Travis Howell | |
svn-id: r10650 | |||
2003-10-06 | Fix text when room scrolls in game versions < 3. | Travis Howell | |
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648 | |||
2003-10-06 | removed obsolete | Max Horn | |
svn-id: r10645 |