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2003-05-15adding some asserts (e.g. against that evil COMI crasher)Max Horn
svn-id: r7526
2003-05-15Fixed panning issueJamieson Christian
svn-id: r7524
2003-05-15Changed custom MT-32 instrument warning to debug outputJamieson Christian
svn-id: r7521
2003-05-15bounds check; made data staticMax Horn
svn-id: r7519
2003-05-14cleanupMax Horn
svn-id: r7518
2003-05-14opcodes are just one byteMax Horn
svn-id: r7513
2003-05-14additional readArray protection (might cause regression in FT, but then we ↵Max Horn
should fix FT!) svn-id: r7512
2003-05-14new V2 font (taken from german zak.exe)Max Horn
svn-id: r7509
2003-05-14fixed V2 decodeParseStringMax Horn
svn-id: r7508
2003-05-14fixed light blue EGA palette entryMax Horn
svn-id: r7507
2003-05-14default text color light blue instead of pinkMax Horn
svn-id: r7506
2003-05-14v2 text output tweakMax Horn
svn-id: r7505
2003-05-14always draw walkboxes into virtScreen 0Max Horn
svn-id: r7504
2003-05-14cleanupMax Horn
svn-id: r7503
2003-05-14V2 text drawingMax Horn
svn-id: r7502
2003-05-14make gcc with extra extra warnings happyJonathan Gray
svn-id: r7501
2003-05-14fixed v2 verb handlingMax Horn
svn-id: r7500
2003-05-14force fixed width font in V2 games (our font data is proportional, hence ↵Max Horn
this looks odd for now; proper fix will be to get proper font data) svn-id: r7499
2003-05-14Some Zak input stuffJames Brown
svn-id: r7498
2003-05-14added opcode 0xf7 (getActorZPlane)Max Horn
svn-id: r7497
2003-05-14V8 fixMax Horn
svn-id: r7496
2003-05-14Patch #737497 / Bug #737387Max Horn
svn-id: r7495
2003-05-14various V8 tweaksMax Horn
svn-id: r7494
2003-05-14handle EOF (Ctrl-D) a little bit betterMax Horn
svn-id: r7492
2003-05-14added box drawing code from the old debugger to the new debugger (and ↵Max Horn
cleaned it up + fixed it for rooms wider than one screen) svn-id: r7491
2003-05-13make it possible to use stdio for the debugger, instead of the console ↵Max Horn
dialog (useful because the console is very narrow, which is annoying when using e.g. the 'box' command svn-id: r7490
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-13cleanupMax Horn
svn-id: r7488
2003-05-13cleanupMax Horn
svn-id: r7487
2003-05-13fixed more illegal var access in COMIMax Horn
svn-id: r7486
2003-05-13renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no ↵Max Horn
(known) VAR_SAVELOAD_SCRIPT value for V8) svn-id: r7485
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some ↵Max Horn
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481
2003-05-12cleanup (fixes another VC warning, too ;-)Max Horn
svn-id: r7480
2003-05-12fixed another VC warningMax Horn
svn-id: r7479
2003-05-12made hasCharsetMask return a bool (fixes VC compilation warnings)Max Horn
svn-id: r7478
2003-05-12added a hack to draw z masks onto the screen (useful to debug potential z ↵Max Horn
masking bugs, like bug #724685) svn-id: r7476
2003-05-12fixed illegal var access in V7/V8 gamesMax Horn
svn-id: r7475
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ↵Max Horn
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473
2003-05-12fix regression in MI1 (and possibly others)Max Horn
svn-id: r7472
2003-05-11correction: V2 mask decompression works 100% correct. We just ignore it.Max Horn
svn-id: r7430
2003-05-11cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work ↵Max Horn
properly, though) svn-id: r7429
2003-05-11cleanupMax Horn
svn-id: r7428
2003-05-11more V2 'char coord' fixesMax Horn
svn-id: r7427
2003-05-10walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵Max Horn
multiplied by 8 and y by 2 svn-id: r7426
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am ↵Max Horn
not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value? svn-id: r7425
2003-05-10fixed object drawing state handling for V2 games (this shouldn't cause any ↵Max Horn
regressions in newer games) svn-id: r7424
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-10cleaned up / fixed some V2 state stuffMax Horn
svn-id: r7422
2003-05-10fixed the way redrawBGStrip invokes drawBitmap -> this makes the office ↵Max Horn
scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-) svn-id: r7421
2003-05-10fixed operator precedence (thanks MadMoose)Max Horn
svn-id: r7420