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AgeCommit message (Expand)Author
2002-04-13new midi driver API,Ludvig Strigeus
2002-04-13full screen mode works now (even if SDL doesn't support it)Ludvig Strigeus
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
2002-04-07Kind of hack that seems to synchronize loom's cutscenes + remove these damned...Nicolas Bacca
2002-03-31Re-enable Monkey Island 2 difficulty level choiceNicolas Bacca
2002-03-25Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted e...Vincent Hamm
2002-03-25Various fix in insaneVincent Hamm
2002-03-25Implemented gui during insaneVincent Hamm
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...Vincent Hamm
2002-03-24Make Visual Studio compile again.James Brown
2002-03-24Fixed gui loopVincent Hamm
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
2002-03-23Changed the way games are detected. Now the detection is done out of the scum...Vincent Hamm
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-18Now the Mac Version also opens games kinda like the -p optionMutwin Kraus
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without 'speedin...James Brown
2002-03-17Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' s...Lionel Ulmer
2002-03-17No launcher for Mac Carbon.Mutwin Kraus
2002-03-16MorphOS port (sdl version) + endian fixes for big endian machines.James Brown
2002-03-16Remove debug message left in accidently.James Brown
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek to...James Brown
2002-03-14Minor changes to compile WinCE portNicolas Bacca
2002-03-14Last part of the WinCE merge - all should compile and work now.James Brown
2002-03-14Added QuickTime Music support for the Mac Carbon Port.Mutwin Kraus
2002-03-14Make some code-execution changes to allow early initilisation of GUI.James Brown
2002-03-14Rewire the MIDI subsystem to use drivers selecting from the commandline.James Brown
2002-03-14Added some new midi drivers - QuickTime Music and RawMidi.James Brown
2002-03-12Patch from Arisme. It's a small one, but it fixes music syncronisation in MI2!James Brown
2002-03-11Fixed boxes in Zak and Indy. Bugs may remain.Vincent Hamm
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-10Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter.James Brown
2002-03-09Correct a DOTT bug - and break some saved games again :/James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-08Fixed an smush directory errorVincent Hamm
2002-03-08Forgot to delete the #if 0 things, I added while development...Mutwin Kraus
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ...Mutwin Kraus
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-08Zak/Indy box matrix fix. Still doesn't quite work :/James Brown
2002-03-07Fixed music volume control for some games.James Brown
2002-03-06Made a few hacks in the smush player to make DIG intro play (but buggy)Vincent Hamm
2002-03-06Preliminary smush playback support.Vincent Hamm
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required an...Vincent Hamm