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AgeCommit message (Expand)Author
2005-05-08Renamed variables to match our naming conventions; added Sound::isVoiceActive...Max Horn
2005-05-08No need to check for speech file in non-talkie versions.Travis Howell
2005-05-08Auto detect effect file type in Simon the Sorcerer 1.Travis Howell
2005-05-08CleanupTravis Howell
2005-05-08Fix sound regressions.Travis Howell
2005-05-06CleanupTravis Howell
2005-05-06OoopsTravis Howell
2005-05-06Rename sprite field.Travis Howell
2005-05-06Use ScummVM code formatting for names.Travis Howell
2005-05-06Rename sprite field.Travis Howell
2005-05-06Auto detect music and voice types, where possible.Travis Howell
2005-04-24Changed the semantics of debug level 0 from off back to something more simili...Max Horn
2005-04-23These structs must be packedMax Horn
2005-04-23Simplified debuglevel handling:Max Horn
2005-04-22Only modify gDebugLevel, not the transient configMax Horn
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
2005-04-19Add tempo fix for simon1demo music, from bug #1164263.Travis Howell
2005-04-13Get rid of errno; add some (optional) error checking facilities to SaveFile c...Max Horn
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one fo...Max Horn
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-04-07WhitespaceTorbjörn Andersson
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi...Jerome Fisher
2005-03-31Add another French versionTravis Howell
2005-03-26Quit game with 'Action key' on WinCE SmartphonesNicolas Bacca
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-01-28Use class Mutex instead of MutexRefMax Horn
2005-01-22Set SFX volume correctlyTravis Howell
2005-01-22Set SFX volume correctly.Travis Howell
2005-01-14Change SIMON to use makeWAVStream - patch #1101740Travis Howell
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some of...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...Max Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
2004-12-20Move this tooChris Apers
2004-12-18A little more cleanup (the Simon code really is a big mess :-)Max Horn
2004-12-18constify simon engine; turned global var vc_get_out_of_code into a member of ...Max Horn
2004-12-17This file no longer needs to include <errno.h>, and from what I understandTorbjörn Andersson
2004-12-16Using errno isn't really portable; don't have time to fix this properly right...Max Horn
2004-12-16Split simon.cpp more for PalmOS port.Travis Howell
2004-12-15TypoTravis Howell
2004-12-15memory leakGregory Montoir
2004-12-11change loadVOCFromStream to take a reference instead of a pointer (to a stream)Max Horn
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
2004-12-05Clean up OSystem::EventMax Horn
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn