Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-26 | Remove old CE tweak | Nicolas Bacca | |
svn-id: r12626 | |||
2004-01-18 | fix warning | Paweł Kołodziejski | |
svn-id: r12498 | |||
2004-01-17 | Implements TOGGLE_VIRTUAL_KEYBOARD | Nicolas Bacca | |
svn-id: r12459 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-03 | remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵ | Max Horn | |
namespace 'Sky' now) svn-id: r12114 | |||
2004-01-03 | Introduce namespace 'Sky' | Max Horn | |
svn-id: r12099 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-21 | incorrect use of pauseChannel (replaced by correct pauseID) | Max Horn | |
svn-id: r11800 | |||
2003-12-21 | cleanup | Max Horn | |
svn-id: r11792 | |||
2003-12-19 | unregister the premix proc when you go away | Max Horn | |
svn-id: r11755 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-12 | cleanup: no need to access detector->_game.midi, since the value is fixed anyway | Max Horn | |
svn-id: r11596 | |||
2003-12-02 | Backwards compatbility | Travis Howell | |
svn-id: r11459 | |||
2003-12-02 | Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵ | Travis Howell | |
issue. svn-id: r11458 | |||
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn | |
svn-id: r11445 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11213 | |||
2003-11-07 | spelling fixes | Jonathan Gray | |
svn-id: r11178 | |||
2003-11-03 | stdafx.h needs to be included first. | Marcus Comstedt | |
svn-id: r11117 | |||
2003-11-01 | cleanup of game detector functions | Max Horn | |
svn-id: r11024 | |||
2003-11-01 | avoid using detectname | Max Horn | |
svn-id: r11021 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-25 | fix bug #828222: Adlib music stops during browsing the inventory | Robert Göffringmann | |
svn-id: r10963 | |||
2003-10-25 | Changed the behaviour of the page up/down buttons in the save/load dialog. | Torbjörn Andersson | |
LavosSpawn tells me that the previous behaviour was, in fact, what the original did, but agreed that it was confusing. The new behaviour is consistent with how BS2 does it, by the way. svn-id: r10962 | |||
2003-10-18 | We proudly present the latest installment of our hit series 'Untangle the ↵ | Max Horn | |
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | renamed some Timer methods | Max Horn | |
svn-id: r10868 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-12 | Fix for Bug [817286] MT-32 execution checksum errors | Jamieson Christian | |
logicdeluxe's patch to avoid MT-32 processing overflows when sending large amounts of SysEx data. svn-id: r10755 | |||
2003-10-12 | EVC is happy now | Nicolas Bacca | |
svn-id: r10745 | |||
2003-10-10 | some cleanup | Max Horn | |
svn-id: r10720 | |||
2003-10-10 | constness | Max Horn | |
svn-id: r10714 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-07 | Corrected MT-32 master volume SysEx | Jamieson Christian | |
svn-id: r10671 | |||
2003-10-05 | renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵ | Max Horn | |
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 | |||
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵ | Max Horn | |
gets reset); remove obsolete 256 color blending code svn-id: r10592 | |||
2003-10-03 | Fix OOB SysEx checksums | Jamieson Christian | |
svn-id: r10572 | |||
2003-10-01 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10516 | |||
2003-10-01 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10515 | |||
2003-09-28 | Improve intro timing a tiny bit on WinCE | Nicolas Bacca | |
svn-id: r10472 | |||
2003-09-24 | Fix for Bug [805923] BASS: Notes left on when quitting game | Jamieson Christian | |
Explicitly send All Notes Off messages on every channel when shutting down music driver. This fixes hanging notes on exit when using external synths or some less intelligent internal synths. svn-id: r10398 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-19 | fixed warning on systems with 64bit pointers | Max Horn | |
svn-id: r10317 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 |