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2004-11-27Make use of our String class instead of juggling with char pointers; added ↵Max Horn
File::exists method svn-id: r15913
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15This commit has been brought to you by the commit first, compile/test later ↵Joost Peters
association. svn-id: r15824
2004-11-15Move initialisation from constructor to initialise().Joost Peters
svn-id: r15823
2004-11-12use message window instead of console printf if user wants to load a ↵Robert Göffringmann
savegame from a different BASS version svn-id: r15797
2004-11-11Fix compilation on BE systemsMax Horn
svn-id: r15791
2004-11-11fix for bug #1064113.Robert Göffringmann
not sure how this could happen though svn-id: r15790
2004-11-11oopsRobert Göffringmann
svn-id: r15784
2004-11-11misc cleanupRobert Göffringmann
svn-id: r15783
2004-10-25use relative timing instead of constant values.Robert Göffringmann
svn-id: r15684
2004-10-22correct music/fx for section 6Joost Peters
svn-id: r15656
2004-10-22add section jumping to the debuggerJoost Peters
svn-id: r15655
2004-10-22fix for bug [ 1043047 ] game hangs when foster path busyRobert Göffringmann
svn-id: r15654
2004-10-22iAdd support for MT-32 emu.Eugene Sandulenko
svn-id: r15643
2004-10-22changed timing code.Robert Göffringmann
svn-id: r15639
2004-10-21fixes bug #786482, stupid gardener getting stuck in his hacky animation script.Robert Göffringmann
svn-id: r15623
2004-10-17Use new setupPremix variant (incomplete)Max Horn
svn-id: r15596
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-17print some more info with the "compact" commandJoost Peters
svn-id: r15146
2004-09-16Made the dataFileHeader struct packed, after discussing it with olki.Torbjörn Andersson
Neither of us can verify it, but it should fix bug #1002534. svn-id: r15133
2004-09-15Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / #Torbjörn Andersson
keys, since ` is bloody awkward on a Swedish keyboard. To keep joostp happy, ` will still work even if it currently doesn't for any of the other debug consoles in ScummVM. svn-id: r15128
2004-09-14Use -more informative- constants for certain script variablesJoost Peters
svn-id: r15119
2004-09-13Use ARRAYSIZE macroJoost Peters
svn-id: r15100
2004-09-13Add debugger for BASS.Joost Peters
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098
2004-09-06Save setting of the text toggle when quitting, fixes bug #855542Joost Peters
svn-id: r14933
2004-08-28Make it possible to compile with WITH_DEBUG_CHEATS again.Torbjörn Andersson
svn-id: r14817
2004-08-26Clarified the comment added in the previous commit slightly.Torbjörn Andersson
svn-id: r14776
2004-08-26Reset the "pitch wheel" when turning off a note. This should fix bugTorbjörn Andersson
#1016556, hopefully without causing regressions. svn-id: r14775
2004-08-25typoJoost Peters
svn-id: r14755
2004-08-20remove unused variablesJoost Peters
svn-id: r14649
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-08-19Fix potential OOB readJoost Peters
svn-id: r14643
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-07-18Adapted Fingolfin's BS1 code for better error messages when save/restoreTorbjörn Andersson
fails. The downside to this is that while the error dialog is showing, the mouse cursor is drawn in dark greys, so it's almost invisible. svn-id: r14260
2004-07-08(Ab)used the yes/no dialog to show an error message if saving a game fails.Torbjörn Andersson
As far as I can tell, writing a proper one-button dialog is tricky. It can't re-use a button from the yes/no dialog since the whole thing appears to be just one sprite! svn-id: r14178
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25Use auto_ptr to avoid leaksMax Horn
svn-id: r14057
2004-05-06Get rid of mouse transparancy hackJoost Peters
svn-id: r13795
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-13some cleanupJoost Peters
svn-id: r13263
2004-03-05Yearly CE BASS intro synch fixNicolas Bacca
svn-id: r13199
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-16Workaround for BASS bug #897775. As far as I can tell there is no properTorbjörn Andersson
fix for this bug, but please prove me wrong. svn-id: r12916